Scary keyboard behaviour with 3D !

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Psychophanta
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Scary keyboard behaviour with 3D !

Post by Psychophanta »

Still not sure if this happens in every machine or what.
Please just look at the tip, an check :shock:
Just hit key '1', then '2', then '3', and all is as it should.
Then hit 'F5'
Then:
Just hit key '1', then '2', then 'Up', and it does not work :o .

Code: Select all

InitEngine3D(#PB_Engine3D_NoLog,#PB_Compiler_Home+"Compilers\Engine3d.dll")
InitSprite():InitKeyboard():InitMouse()
OpenWindow(0,0,0,800,600,"tip",#PB_Window_BorderLess|#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0),0,0,800,600,0,0,0,#PB_Screen_WaitSynchronization)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
CreateLight(0,$EEEEEE,4,4,2,#PB_Light_Point)
CreateCamera(0,0,0,100,100):CameraProjectionMode(0,#PB_Camera_Perspective)
MoveCamera(0,0,0,10,#PB_Absolute)
CreateMaterial(0,LoadTexture(0,"soil_wall.jpg"))
; MaterialBlendingMode(0,#PB_Material_Color)

CreateCylinder(0,0.5,1):CreateEntity(0,MeshID(0),MaterialID(0),-2,0,0)
CreateCone(1,0.3,2):CreateEntity(1,MeshID(1),MaterialID(0))
CreateCylinder(2,0.25,2):CreateEntity(2,MeshID(2),MaterialID(0),2,0,0)
Macro atach
  AttachEntityObject(0,"",EntityID(1))
  AttachEntityObject(1,"",EntityID(2))
EndMacro
Macro dtach
  DetachEntityObject(1,EntityID(2))
  DetachEntityObject(0,EntityID(1))
EndMacro
Macro rstor
  MoveEntity(0,-2,0,0)
  MoveEntity(1,0,0,0)
  MoveEntity(2,2,0,0)
  RotateEntity(0,0,0,0)
  RotateEntity(1,0,0,0)
  RotateEntity(2,0,0,0)
EndMacro
Repeat
  While WindowEvent():Wend
  ExamineKeyboard()
  If KeyboardReleased(#PB_Key_Up)
  ElseIf KeyboardReleased(#PB_Key_1)
    atach
  ElseIf KeyboardReleased(#PB_Key_2)
    dtach
  ElseIf KeyboardReleased(#PB_Key_Up); <- with KeyboardReleased(#PB_Key_3) it works, with KeyboardReleased(#PB_Key_Up) it does not !! ??
    rstor
  ElseIf KeyboardReleased(#PB_Key_3); <- with KeyboardReleased(#PB_Key_3) it works, with KeyboardReleased(#PB_Key_Up) it does not !! ?? 
    rstor
  ElseIf KeyboardReleased(#PB_Key_F5)
    dtach
    rstor
  ElseIf KeyboardPushed(#PB_Key_left):x.f-0.01
    EntityLookAt(1,x,3,0,0,1,0)
  ElseIf KeyboardPushed(#PB_Key_right):x.f+0.01
    EntityLookAt(1,x,3,0,0,1,0)
  EndIf
  RenderWorld()
  FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape)
http://www.zeitgeistmovie.com

while (world==business) world+=mafia;
pjay
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Re: Scary keyboard behaviour with 3D !

Post by pjay »

Isn't this because you've used #PB_Key_Up twice in your if statement?
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Psychophanta
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Re: Scary keyboard behaviour with 3D !

Post by Psychophanta »

pjay wrote: Wed Apr 03, 2024 8:48 pm Isn't this because you've used #PB_Key_Up twice in your if statement?
Damn!, that's it. This thread must be demoled in 3, 2, 1, ... :oops: :oops: :oops:
http://www.zeitgeistmovie.com

while (world==business) world+=mafia;
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