Please just look at the tip, an check
Just hit key '1', then '2', then '3', and all is as it should.
Then hit 'F5'
Then:
Just hit key '1', then '2', then 'Up', and it does not work
Code: Select all
InitEngine3D(#PB_Engine3D_NoLog,#PB_Compiler_Home+"Compilers\Engine3d.dll")
InitSprite():InitKeyboard():InitMouse()
OpenWindow(0,0,0,800,600,"tip",#PB_Window_BorderLess|#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0),0,0,800,600,0,0,0,#PB_Screen_WaitSynchronization)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
CreateLight(0,$EEEEEE,4,4,2,#PB_Light_Point)
CreateCamera(0,0,0,100,100):CameraProjectionMode(0,#PB_Camera_Perspective)
MoveCamera(0,0,0,10,#PB_Absolute)
CreateMaterial(0,LoadTexture(0,"soil_wall.jpg"))
; MaterialBlendingMode(0,#PB_Material_Color)
CreateCylinder(0,0.5,1):CreateEntity(0,MeshID(0),MaterialID(0),-2,0,0)
CreateCone(1,0.3,2):CreateEntity(1,MeshID(1),MaterialID(0))
CreateCylinder(2,0.25,2):CreateEntity(2,MeshID(2),MaterialID(0),2,0,0)
Macro atach
AttachEntityObject(0,"",EntityID(1))
AttachEntityObject(1,"",EntityID(2))
EndMacro
Macro dtach
DetachEntityObject(1,EntityID(2))
DetachEntityObject(0,EntityID(1))
EndMacro
Macro rstor
MoveEntity(0,-2,0,0)
MoveEntity(1,0,0,0)
MoveEntity(2,2,0,0)
RotateEntity(0,0,0,0)
RotateEntity(1,0,0,0)
RotateEntity(2,0,0,0)
EndMacro
Repeat
While WindowEvent():Wend
ExamineKeyboard()
If KeyboardReleased(#PB_Key_Up)
ElseIf KeyboardReleased(#PB_Key_1)
atach
ElseIf KeyboardReleased(#PB_Key_2)
dtach
ElseIf KeyboardReleased(#PB_Key_Up); <- with KeyboardReleased(#PB_Key_3) it works, with KeyboardReleased(#PB_Key_Up) it does not !! ??
rstor
ElseIf KeyboardReleased(#PB_Key_3); <- with KeyboardReleased(#PB_Key_3) it works, with KeyboardReleased(#PB_Key_Up) it does not !! ??
rstor
ElseIf KeyboardReleased(#PB_Key_F5)
dtach
rstor
ElseIf KeyboardPushed(#PB_Key_left):x.f-0.01
EntityLookAt(1,x,3,0,0,1,0)
ElseIf KeyboardPushed(#PB_Key_right):x.f+0.01
EntityLookAt(1,x,3,0,0,1,0)
EndIf
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape)

