The Ruins of Calaworm (turn-based Dungeon Crawler)
Re: The Ruins of Calaworm (turn-based Dungeon Crawler)
Looks amazing, thanks for sharing

Re: The Ruins of Calaworm (turn-based Dungeon Crawler)
Thank you.
Back then, when I first shared progress on the german side of PureBasic I carelessly claimed I was 95% done. Little did I know ... the game underwent a complete structural overhaul since then, and now has mutated into a pretty unique and crazy polished beast, with amplified focus on Roguelike-potential, and a lot more procGenerated content.
Back then, when I first shared progress on the german side of PureBasic I carelessly claimed I was 95% done. Little did I know ... the game underwent a complete structural overhaul since then, and now has mutated into a pretty unique and crazy polished beast, with amplified focus on Roguelike-potential, and a lot more procGenerated content.
Now these points of data make a beautiful line,
And we're out of Beta, we're releasing on time.
And we're out of Beta, we're releasing on time.
Re: The Ruins of Calaworm (turn-based Dungeon Crawler)
Tell me about it, haha. The number of times I've published an update to my app but then found a major bug an hour later... so annoying! Especially after I just submitted the exe to Microsoft and some anti-virus companies for white-listing. That's why you can't hold back... just update often and release often.

