
Been working on a turn-based Dungeon Crawler since 2020. The game is written 100% in PureBasic, I released a Demo almost a year ago, now I just dropped an updated build, showing off the things I've been working on all throughout 2023 (mainly bug-fixing, finalizing mechanics, and polish, that is).
THE RUINS OF CALAWORM is a rework of german Cult Roguelike 'Die Gemäuer von Kalawaum', that has had it's heyday back in early 90s (mainly due to a popular ATARI ST-Port), then vanished into obscurity as PCs took over the world. A Roguelike with fixed layouts and procedurally generated world parameters. It had streamlined mechanics (no Spellcasting, no Ranged Combat, no complex stats), and is built all around the idea of Bumping into Things.
With the rework I first implemented core mechanics (managed to contact the original authors, who were quite positive about my undertakings and gave me their blessings), then threw my own ideas into the mix, basically building on the Roguelike-potential the original hinted at, but never fully exploited. The story comes with a Lovecraft spin: you're a Plague Doctor who's investigating a nearby fortress, thereby encountering lots of monsters. There's Shrines, where one can pray to the Old Gods, there's two full fledged Minigame, and last but not least there's going to be an (optional) Sanity System, where one has to manage their Mental Condition (currently deactivated in the Demo).
The world is being assembled from a pool of handcrafted maps (players can create their own Maps in an Editor and throw 'em in them mix), completed by some procedurally generated Maps. Maps are randomly connected via doors or similar traversal tiles, finding the optimal path through the Ruins is up to you, though.
Last but not least, the game features an original soundtrack by New Zealand-based composer Tom Jensen, who employs a unique mix of NES synth and real instruments, to capture the quirky, creepy-cute atmosphere. For the big screen art, like menu and intermission screens, I commisioned Edjielyn Macasaet, a PixelArtist located in the Phillipines. Also huge shoutout to Ricardo, I think he's active here on the forums as well, he's been a great and loyal help on Twitter, helping me cope with various issues, be it Compiler, IDE or Syntax. <3 <3 <3
If anyone wants to have a look, the most recent Demo build has just gone live on itch.io:
You can find my Twitter, where I'm posting updates about my progress on a regular, basis here.
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