Brrr
MousePick() new bug
- Psychophanta
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MousePick() new bug
Please test the example from the package in the i386 version: when pick at the flat near the green sphere, it returns as the sphere was picked.
Brrr
Brrr
Re: MousePick() new bug
Doc say :
Use MouseRayCast()Result = MousePick(#Camera, x, y [, PickMask])
The entity pick is based on its bounding box, not on its mesh.
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
- Psychophanta
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Re: MousePick() new bug
It say it at the returned value, so, that function is an almost absolute nonsense, just the word you enjoy 
Re: MousePick() new bug
But worked with v6.00, but not with v6.02
My Projects ThreadToGUI / OOP-BaseClass / EventDesigner V3
PB v3.30 / v5.75 - OS Mac Mini OSX 10.xx - VM Window Pro / Linux Ubuntu
Downloads on my Webspace / OneDrive
PB v3.30 / v5.75 - OS Mac Mini OSX 10.xx - VM Window Pro / Linux Ubuntu
Downloads on my Webspace / OneDrive
- Psychophanta
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Re: MousePick() new bug
@mk-soft, of course 
So, i ignore why there are sometimes, voices "defending" backward features (bugs).
If these kind of functions are not accurate, then the engine3d is not valid not even for simplest games.
So, i ignore why there are sometimes, voices "defending" backward features (bugs).
If these kind of functions are not accurate, then the engine3d is not valid not even for simplest games.
Re: MousePick() new bug
To be fair, most of the bugs you report are actually no bugsPsychophanta wrote: Sun May 14, 2023 9:36 am @mk-soft, of course
So, i ignore why there are sometimes, voices "defending" backward features (bugs).
- Psychophanta
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Re: MousePick() new bug
They are mostly bug-features. But this one is a clean bug introduced after the PB6.00

