Brrr

Use MouseRayCast()Result = MousePick(#Camera, x, y [, PickMask])
The entity pick is based on its bounding box, not on its mesh.
To be fair, most of the bugs you report are actually no bugsPsychophanta wrote: Sun May 14, 2023 9:36 am @mk-soft, of course
So, i ignore why there are sometimes, voices "defending" backward features (bugs).