Spline Lib without Engine3D
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Spline Lib without Engine3D
I'm using the spline lib for a small path generating tool and would like to ask, if it's possible to make the lib work as standalone and remove the need for InitEngine3D()?
The Human Code Machine / Masters' Design Group
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- Enthusiast
- Posts: 276
- Joined: Fri Apr 25, 2003 5:06 pm
- Location: Gummersbach - Germany
- Contact:
Re: Spline Lib without Engine3D
Thx, I've already seen your thread. It's still the same code? I had to remove the Vector3 structure, since it throwed an error that the structure is already defined.
The Human Code Machine / Masters' Design Group
Re: Spline Lib without Engine3D
yes same code
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/