
1st Question :
I have a simple 3d terrain that I can move around (YAY)
SO how can I join another so that it is seamless when moving off the edge of one and into another? Do I just design a HUGE map and use visual trickery

2nd Question :
When I move up a hill I can see under the texture!? Is it something I am doing wrong, or should I just fiddle with the MoveCamera() command?
Cheers, Jon