Very cool, thanks!Fred wrote:With the new version, you won't have to check the forum anymore
PureBasic 5.20 beta 20 is out
Re: PureBasic 5.20 beta 15 is out
Re: PureBasic 5.20 beta 16 is out
I approve of this update check!
Incidentally, is this the longest beta phase to date? I don't remember 16 betas in the past. Not that I am complaining, on the contrary... it's reassuring.
TY!
Incidentally, is this the longest beta phase to date? I don't remember 16 betas in the past. Not that I am complaining, on the contrary... it's reassuring.

TY!
Proud supporter of PB! * Musician * C64/6502 Freak
Re: PureBasic 5.20 beta 16 is out
Hi Fred,
thanks for the whole 5.20 beta process. Really impressive how much work is included in the upcoming 5.20.
For the update check one little question: Does it search for 5.20 LTS updates or for every new "feature release" (for example 5.21, 5.30 and so on...)?
Thanks again, Harry.
thanks for the whole 5.20 beta process. Really impressive how much work is included in the upcoming 5.20.
For the update check one little question: Does it search for 5.20 LTS updates or for every new "feature release" (for example 5.21, 5.30 and so on...)?
Thanks again, Harry.
- Sherlock Holmes - "When you have eliminated the impossible, whatever remains, however improbable, must be the truth."
In my opinion, he must have been a programmer.
In my opinion, he must have been a programmer.
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Re: PureBasic 5.20 beta 16 is out
I assume, LTS version suggests bugfixes only.
PB Team, you are damn astonishing!
PB Team, you are damn astonishing!
Former user of pirated PB.
Now registered user :].
Now registered user :].
Re: PureBasic 5.20 beta 16 is out
You can set that in the preferences/general
Re: PureBasic 5.20 beta 16 is out
There are some very nice things here.. But this (along with the other sprite changes) caught my eye:
Is it still not possible to draw a sprite with an alpha channel onto a sprite with an alpha channel without a lot of complex workarounds?
I tried using grabsprite in the hopes it might be working more intuitively, but it seems that the resultant sprite from a grabsprite, even with #PB_Sprite_AlphaBlending does not reflect any alpha operations done on the given part of the screen.
This is in windows x86, with opengl.
It would be nice if I could make use of the updated SpriteOutput() or something like it, but obviously that's limited strictly to the 2ddrawing library.
I did some exploring, and I want to make sure I'm not missing something.Fred wrote:Code: Select all
Added: 32-bit support for SpriteOutput() for DX and OpenGL
Is it still not possible to draw a sprite with an alpha channel onto a sprite with an alpha channel without a lot of complex workarounds?
I tried using grabsprite in the hopes it might be working more intuitively, but it seems that the resultant sprite from a grabsprite, even with #PB_Sprite_AlphaBlending does not reflect any alpha operations done on the given part of the screen.
This is in windows x86, with opengl.
It would be nice if I could make use of the updated SpriteOutput() or something like it, but obviously that's limited strictly to the 2ddrawing library.
- grabiller
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Re: PureBasic 5.20 beta 16 is out
Fred,
It seems something has changed with binded Windows events:
With b16, (binded) #PB_Event_MoveWindow is called within the call to OpenWindow, even if the flag #PB_Window_Invisible has been set.
It was not the case with b15, #PB_Event_MoveWindow was not called at first.
(The problem is that in my code I use a custom Set/GetWindowData, that I use to retrieve my object instance when a binded event callback is called. I set data after OpenWindow with the returned window id as a key. But now the event is called before I got a chance to set the window data and it of course crashes IMA 0..).
Is this change on purpose or.. ?
(I've found an obvious workaround, but still wondering if this change is 'normal'
)
It seems something has changed with binded Windows events:
With b16, (binded) #PB_Event_MoveWindow is called within the call to OpenWindow, even if the flag #PB_Window_Invisible has been set.
It was not the case with b15, #PB_Event_MoveWindow was not called at first.
(The problem is that in my code I use a custom Set/GetWindowData, that I use to retrieve my object instance when a binded event callback is called. I set data after OpenWindow with the returned window id as a key. But now the event is called before I got a chance to set the window data and it of course crashes IMA 0..).
Is this change on purpose or.. ?
(I've found an obvious workaround, but still wondering if this change is 'normal'

guy rabiller | radfac founder / ceo | raafal.org
Re: PureBasic 5.20 beta 16 is out
Hi,Fred wrote:You can set that in the preferences/general
I have always installed every beta in a seperate dir (PB520b2, PB520B12, etc.). I don`t need that anymore, right?
Now I can install the new beta in a dir called e.g. PB520LTS?
I know...this might be a stupid question...
thx
Re: PureBasic 5.20 beta 16 is out
Btw, the default setting for the update check is to check once a week and not include beta versions. If you want news about new betas you have to change it in the preferences.
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Re: PureBasic 5.20 beta 17 is out
The beta 17 is availlable, if all is OK you should be notified by the IDE 

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Re: PureBasic 5.20 beta 17 is out
Yep, works fine here. Cool.Fred wrote:The beta 17 is availlable, if all is OK you should be notified by the IDE

Thanks a lot!
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Re: PureBasic 5.20 beta 17 is out
Downloading now. The UDE gave me a message about the beta. 

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Re: PureBasic 5.20 beta 17 is out
Thx. The IDE update check is nice.
Proud supporter of PB! * Musician * C64/6502 Freak
Re: PureBasic 5.20 beta 17 is out
Don't you ever sleep/eat/take a dump? You are rolling out betas faster than I can install them °_°;
Thanks :D
Thanks :D