PureBasic 5.20 beta 20 is out

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Polo
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Re: PureBasic 5.20 beta 15 is out

Post by Polo »

Fred wrote:With the new version, you won't have to check the forum anymore ;)
Very cool, thanks!
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Re: PureBasic 5.20 beta 16 is out

Post by oreopa »

I approve of this update check!

Incidentally, is this the longest beta phase to date? I don't remember 16 betas in the past. Not that I am complaining, on the contrary... it's reassuring. :D

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Re: PureBasic 5.20 beta 16 is out

Post by bamsagla »

Hi Fred,

thanks for the whole 5.20 beta process. Really impressive how much work is included in the upcoming 5.20.
For the update check one little question: Does it search for 5.20 LTS updates or for every new "feature release" (for example 5.21, 5.30 and so on...)?

Thanks again, Harry.
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Re: PureBasic 5.20 beta 16 is out

Post by Korolev Michael »

I assume, LTS version suggests bugfixes only.

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Re: PureBasic 5.20 beta 16 is out

Post by Fred »

You can set that in the preferences/general
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Re: PureBasic 5.20 beta 16 is out

Post by void »

There are some very nice things here.. But this (along with the other sprite changes) caught my eye:
Fred wrote:

Code: Select all

Added: 32-bit support for SpriteOutput() for DX and OpenGL
I did some exploring, and I want to make sure I'm not missing something.

Is it still not possible to draw a sprite with an alpha channel onto a sprite with an alpha channel without a lot of complex workarounds?

I tried using grabsprite in the hopes it might be working more intuitively, but it seems that the resultant sprite from a grabsprite, even with #PB_Sprite_AlphaBlending does not reflect any alpha operations done on the given part of the screen.

This is in windows x86, with opengl.

It would be nice if I could make use of the updated SpriteOutput() or something like it, but obviously that's limited strictly to the 2ddrawing library.
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Re: PureBasic 5.20 beta 16 is out

Post by grabiller »

Fred,

It seems something has changed with binded Windows events:

With b16, (binded) #PB_Event_MoveWindow is called within the call to OpenWindow, even if the flag #PB_Window_Invisible has been set.

It was not the case with b15, #PB_Event_MoveWindow was not called at first.

(The problem is that in my code I use a custom Set/GetWindowData, that I use to retrieve my object instance when a binded event callback is called. I set data after OpenWindow with the returned window id as a key. But now the event is called before I got a chance to set the window data and it of course crashes IMA 0..).

Is this change on purpose or.. ?

(I've found an obvious workaround, but still wondering if this change is 'normal' :wink: )
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Re: PureBasic 5.20 beta 16 is out

Post by MC2015 »

Fred wrote:You can set that in the preferences/general
Hi,

I have always installed every beta in a seperate dir (PB520b2, PB520B12, etc.). I don`t need that anymore, right?
Now I can install the new beta in a dir called e.g. PB520LTS?

I know...this might be a stupid question...

thx
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Re: PureBasic 5.20 beta 16 is out

Post by freak »

Btw, the default setting for the update check is to check once a week and not include beta versions. If you want news about new betas you have to change it in the preferences.
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Re: PureBasic 5.20 beta 17 is out

Post by Fred »

The beta 17 is availlable, if all is OK you should be notified by the IDE :)
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Re: PureBasic 5.20 beta 17 is out

Post by Little John »

Fred wrote:The beta 17 is availlable, if all is OK you should be notified by the IDE :)
Yep, works fine here. Cool. :-)
Thanks a lot!
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Re: PureBasic 5.20 beta 17 is out

Post by DoubleDutch »

Downloading now. The UDE gave me a message about the beta. :)
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Re: PureBasic 5.20 beta 17 is out

Post by davido »

Thanks PB Team.
Notification works - great. :D
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Re: PureBasic 5.20 beta 17 is out

Post by oreopa »

Thx. The IDE update check is nice.
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Re: PureBasic 5.20 beta 17 is out

Post by Poshu »

Don't you ever sleep/eat/take a dump? You are rolling out betas faster than I can install them °_°;
Thanks :D
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