First Just download the english version, install im and change the name of chm. Second part download the with option french.... and you have the old french chm and the new english chm (renamed).
Sorry for my english ! (Windows Xp, Vista and Windows 7, Windows 10)
PureBasic 5.73 | SpiderBasic 2.30 | Windows 10 Pro (x64) | Linux Mint 20.1 (x64)
Old bugs good, new bugs bad! Updates are evil: might fix old bugs and introduce no new ones.
Text drawing is anti-aliased on Linux and Mac OS/X but not on Windows, and primitives drawing (rounded box, .. ) are not anti-aliased at all.
While we can use GDI+ on Windows, and certainly specific APIs on Linux and Mac OS/X, perhaps it could be a good idea to add anti-aliased text and primitives drawing natively in PureBasic and on all 3 platforms.
This could significantly enhance 2d drawing quality in all kinds of PureBasic applications.
grabiller wrote:While we can use GDI+ on Windows, and certainly specific APIs on Linux and Mac OS/X, perhaps it could be a good idea to add anti-aliased text and primitives drawing natively in PureBasic and on all 3 platforms.
I believe on Windows text is anti aliased if some OS settings are turned on.
That'd be great to have anti aliased primitives though!
Text drawing is anti-aliased on Linux and Mac OS/X but not on Windows
The default font for DrawText() on Windows is a 30-year-old system font that isn't antialiased. If you load another font such as arial etc. and set it with DrawingFont() before calling DrawText() your text will be antialiased. Afaik in the case of primitives it is on the todo list for the future. It just didn't make it in to the massive overhaul of the 2ddrawing library that occurred in 4.40.