PureBasic 5.00 beta 3

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GeBonet
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Re: PureBasic 5.00 beta 3

Post by GeBonet »

Here we enter the new era, that of 5.xxxx ... :D
New time soon until the age of 6 .... PB Viva, Viva :D :lol: :!:
Sorry for my english :wink: ! (Windows Xp, Vista and Windows 7, Windows 10)
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GeBonet
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Re: PureBasic 5.00 beta 3

Post by GeBonet »

First Just download the english version, install im and change the name of chm. Second part download the with option french.... and you have the old french chm and the new english chm (renamed). :D
Sorry for my english :wink: ! (Windows Xp, Vista and Windows 7, Windows 10)
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Re: PureBasic 5.00 beta 3

Post by grabiller »

Fred wrote:../.. - doc is finished (english only), useful to test the new commands
Hmm, is there a list of the new commands somewhere ?

I'd like to test the new commands but.. which commands are new ?

Thanks.
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Re: PureBasic 5.00 beta 3

Post by MachineCode »

grabiller wrote:is there a list of the new commands somewhere ?
Read the first post in this thread again. ;)
Microsoft Visual Basic only lasted 7 short years: 1991 to 1998.
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Re: PureBasic 5.00 beta 3

Post by grabiller »

MachineCode wrote:
grabiller wrote:is there a list of the new commands somewhere ?
Read the first post in this thread again. ;)
Right, thanks. :wink:

That said, as a suggestion, it could be great to have a "What's New" chapter in the documentation of each version.

Or did I missed that too ? :-]
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Re: PureBasic 5.00 beta 3

Post by MachineCode »

grabiller wrote:it could be great to have a "What's New" chapter in the documentation of each version.
There is, in each stable release. Beta releases don't get those. ;)
Microsoft Visual Basic only lasted 7 short years: 1991 to 1998.
PureBasic: Born in 1998 and still going strong to this very day!
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Re: PureBasic 5.00 beta 3

Post by grabiller »

MachineCode wrote:
grabiller wrote:it could be great to have a "What's New" chapter in the documentation of each version.
There is, in each stable release. Beta releases don't get those. ;)
I'm looking at the v4.61 chm right now but I don't see such chapter, is it a separate document ?
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Re: PureBasic 5.00 beta 3

Post by ts-soft »

History?
PureBasic 5.73 | SpiderBasic 2.30 | Windows 10 Pro (x64) | Linux Mint 20.1 (x64)
Old bugs good, new bugs bad! Updates are evil: might fix old bugs and introduce no new ones.
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Re: PureBasic 5.00 beta 3

Post by grabiller »

ts-soft wrote:History?
I definitely need some sleep.

Thanks :wink:
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Re: PureBasic 5.00 beta 3

Post by grabiller »

A suggestion for 2D Drawing in future releases:

Text drawing is anti-aliased on Linux and Mac OS/X but not on Windows, and primitives drawing (rounded box, .. ) are not anti-aliased at all.

While we can use GDI+ on Windows, and certainly specific APIs on Linux and Mac OS/X, perhaps it could be a good idea to add anti-aliased text and primitives drawing natively in PureBasic and on all 3 platforms.

This could significantly enhance 2d drawing quality in all kinds of PureBasic applications.
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Re: PureBasic 5.00 beta 3

Post by Polo »

grabiller wrote:While we can use GDI+ on Windows, and certainly specific APIs on Linux and Mac OS/X, perhaps it could be a good idea to add anti-aliased text and primitives drawing natively in PureBasic and on all 3 platforms.
I believe on Windows text is anti aliased if some OS settings are turned on.
That'd be great to have anti aliased primitives though!
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Re: PureBasic 5.00 beta 3

Post by wilbert »

Polo wrote:That'd be great to have anti aliased primitives though!
Wouldn't that break compatibility with DrawingMode and CustomFilterCallback ?
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Re: PureBasic 5.00 beta 3

Post by grabiller »

wilbert wrote:
Polo wrote:That'd be great to have anti aliased primitives though!
Wouldn't that break compatibility with DrawingMode and CustomFilterCallback ?
Not if it is added as an option like with a #PB_2DDrawing_AntiAliased flag for DrawingMode(), I guess ?
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Re: PureBasic 5.00 beta 3

Post by netmaestro »

Text drawing is anti-aliased on Linux and Mac OS/X but not on Windows
The default font for DrawText() on Windows is a 30-year-old system font that isn't antialiased. If you load another font such as arial etc. and set it with DrawingFont() before calling DrawText() your text will be antialiased. Afaik in the case of primitives it is on the todo list for the future. It just didn't make it in to the massive overhaul of the 2ddrawing library that occurred in 4.40.
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