The 3D archive system might be convenient in some cases but not here: I would like to load my mesh and it's animations from memory (catchmesh() or something like that; I guess I could build my model from the mesh manipulation functions (and it would take quite a long time T_T) but I can't find any way to create animation.
Is there any way to do that? Should I post it in the feature request forum?
Load Mesh and Skeletons from memory?
Re: Load Mesh and Skeletons from memory?
New commands seem to provide a way to manually create animations:
http://www.purebasic.fr/english/viewtop ... 14&t=51120
http://www.purebasic.fr/english/viewtop ... 14&t=51120
Re: Load Mesh and Skeletons from memory?
Oh, right, I forgot the help isn't complete right now. I'll have a look, though a catchmesh() would really be welcome :p
Edit: I juste checked, and it don't look like it would be enough to load animation from memory
Edit: I juste checked, and it don't look like it would be enough to load animation from memory
Re: Load Mesh and Skeletons from memory?
+1 for CatchMesh(), CatchMaterial() and CatchSkeleton().
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.

