well, let's no be too ambitious at first
lessee...
first thing is: what do we want to build? style of game?
- rts or rpg or shooter
- real time or turn based
- 2d isometric or real 3d?
- any good examples of existing games we want to use for 'inspiration'

- server based or not? central server or not?
- number of users depending on world / setting / server / what?
some other things...
- multiplayer on network and online (internet, tcp/ip)
- independent game logic vs. graphic engine vs. sound engine
let's start with using some off the shelf graphics we grab left and right on the net, later we'll plug in some of our own stuff
hmm... okay, comments / suggestions / wishes / improvements?
