[Implemented] more ogre support

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
User avatar
A.D.
User
User
Posts: 98
Joined: Tue Oct 06, 2009 9:11 pm

[Implemented] more ogre support

Post by A.D. »

I really hope for that Fred will take some time to improve ogre support for purebasic. That would be really great.
Repeat
PureBasic
ForEver
User avatar
luis
Addict
Addict
Posts: 3893
Joined: Wed Aug 31, 2005 11:09 pm
Location: Italy

Re: more ogre support

Post by luis »

I believe you should write what you would like to see in a little more detail.

We are near to see: "I hope Fred will improve the PureBasic language. That would be really great."

:wink:
"Have you tried turning it off and on again ?"
A little PureBasic review
User avatar
A.D.
User
User
Posts: 98
Joined: Tue Oct 06, 2009 9:11 pm

Re: more ogre support

Post by A.D. »

for e.g. changing animationspeed of meshes, or playing them backwards, meshdeformation on the fly, function to get position of vertices of a mesh,
using both material skripts and material commands for an entity, maybe easier support for bumpmaps, support for postfx effects.....

I really hope that Fred won't forget purebasic's 3d capability in the end though he has a lot of other things to do :D
Repeat
PureBasic
ForEver
Post Reply