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IceSoft
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by IceSoft » Mon Dec 17, 2007 10:42 am
Update for PB 4.10
Userlib:
ICE_Font
Demo (Zip File: Executable + PB-Source)
ICE_Font_Demo.zip
Screenshot (Demo)
Last edited by
IceSoft on Sun Jun 08, 2008 12:46 am, edited 1 time in total.
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IceSoft
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by IceSoft » Wed Dec 19, 2007 7:44 am
New Demo using bitmap font:
ICE_Font_Demo2.zip
ICE_Font Library
Rotating is no longer fluttering
(Look on demo2)
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Rook Zimbabwe
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by Rook Zimbabwe » Wed Dec 19, 2007 4:46 pm
Major coolness there Ice (Doc!)
I was using PNG in BB3D but this method looks faster!
IceSoft
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by IceSoft » Thu Dec 20, 2007 9:14 am
Rook Zimbabwe wrote: Major coolness there Ice (Doc!)
I was using PNG in BB3D but this method looks faster!
@Rook Zimbabwe,
Has you a link to PNG? Want compare it too.
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IceSoft
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by IceSoft » Thu Dec 20, 2007 3:44 pm
With different color deep now:
ICE_Font_Demo3.zip
Choose: Fullscreen 16 or 32 Bit color deep or windowed
16bit Fullscreen modus is the fastest
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Rook Zimbabwe
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by Rook Zimbabwe » Thu Dec 20, 2007 4:17 pm
I was using FONTlib in Blitz. It created a FTD (font map) of each BMP and I just used png instead after creating the BMP I converted it to PNG and used the same FTD (font map) file since the image had not changed.
I also remember using an "animated" image to create the font as well... you know... 26 - 32 frames... each a letter...
Poshu
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by Poshu » Sun Jan 13, 2008 5:20 pm
I've got some interest in this lib. Could we have a little doc or the source of those demo?
I would love if you could release the library source too.
IceSoft
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by IceSoft » Mon Jan 14, 2008 8:12 am
Poshu wrote: I've got some interest in this lib. Could we have a little doc or the source of those demo?
No problem...but I miss some ideas for a 'usefull' demo.
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IceSoft
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by IceSoft » Sun Jun 08, 2008 12:46 am
Here a new demo of the rewritten ICE userlib:
(The userlib itself is currently not part of the zip)
It is a converted tutorial7 of the HGE_wrapper for a compare
:
ICE_vs_HGE_Tester_tutorial7.zip
And here a example which looks like the HGE tutorial 6:
ICE_Font_Demo.zip
The HGE_wrapper by @neotoma can be found here:
http://www.noxe.de/downloads/HGEWrapper.zip .
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IceSoft
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by IceSoft » Fri Oct 02, 2009 7:56 am
Compiled a new Speed DEMO (compiled with PB4.40Beta3)
http://www.fileuploadx.de/967907
Maybe someone want tell me his/her FPS/CPU values?
And how much Object are on the screen with a FPS value of 60.
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borgfan
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by borgfan » Fri Oct 02, 2009 12:54 pm
running your speeddemo, I got: FPS: 60 DeltaFPS: 60 Objects: 5950
CPU: 16-20% on a Q6600 @3ghz, ati 8750, 4g mem
Last edited by
borgfan on Sat Oct 03, 2009 5:18 pm, edited 2 times in total.
nco2k
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by nco2k » Fri Oct 02, 2009 4:35 pm
wow thats impressive for a 3
m hz cpu.
c ya,
nco2k
If OSVersion() = #PB_OS_Windows_ME : End : EndIf
Anonymous
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by Anonymous » Fri Oct 02, 2009 5:19 pm
Fps & Delta : 60
Objects : 8250
Intel Core 2 Duo 2.66ghz
2go of ram
NVidia 8800 GT 512
DoubleDutch
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by DoubleDutch » Sat Oct 03, 2009 10:53 pm
At 60FPS I get 5,250 objects at Delta 1.
2.8Ghz 8 Core, 6GB RAM MacPro running Windows 7 and a ATI3870 - 6% of CPU used (12% of CPU used if at delta 60)