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								IceSoft 							 
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								by IceSoft   »  Mon Dec 17, 2007 10:42 am 
			
			
			
			
			Update for PB 4.10
Userlib:
ICE_Font 
Demo (Zip File: Executable + PB-Source)
ICE_Font_Demo.zip 
Screenshot (Demo)
 
			
			
													
					Last edited by 
IceSoft  on Sun Jun 08, 2008 12:46 am, edited 1 time in total.
									
 
			
									Belive! C++ version of Puzzle of Mystralia 
Bug Planet  
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,... 
						 
		 
				
		
		 
	 
				
			
		
		
			
				
								IceSoft 							 
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								by IceSoft   »  Wed Dec 19, 2007 7:44 am 
			
			
			
			
			New Demo using bitmap font:
ICE_Font_Demo2.zip 
ICE_Font Library
Rotating is no longer fluttering
(Look on demo2)
 
			
			
									
									Belive! C++ version of Puzzle of Mystralia 
Bug Planet  
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,... 
						 
		 
				
		
		 
	 
	
						
		
		
			
				
								Rook Zimbabwe 							 
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								by Rook Zimbabwe   »  Wed Dec 19, 2007 4:46 pm 
			
			
			
			
			Major coolness there Ice (Doc!)  
  
I was using PNG in BB3D but this method looks faster!  
 
			
			
									
									
						 
		 
				
		
		 
	 
	
						
		
		
			
				
								IceSoft 							 
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								by IceSoft   »  Thu Dec 20, 2007 9:14 am 
			
			
			
			
			Rook Zimbabwe wrote: Major coolness there Ice (Doc!)  
  
I was using PNG in BB3D but this method looks faster!  
@Rook Zimbabwe,
Has you a link to PNG? Want compare it too.
 
			
			
									
									Belive! C++ version of Puzzle of Mystralia 
Bug Planet  
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,... 
						 
		 
				
		
		 
	 
	
						
		
		
			
				
								IceSoft 							 
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								by IceSoft   »  Thu Dec 20, 2007 3:44 pm 
			
			
			
			
			With different color deep now:
ICE_Font_Demo3.zip 
Choose: Fullscreen 16 or 32 Bit color deep or windowed 
16bit Fullscreen modus is the fastest 
 
			
			
									
									Belive! C++ version of Puzzle of Mystralia 
Bug Planet  
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,... 
						 
		 
				
		
		 
	 
	
						
		
		
			
				
								Rook Zimbabwe 							 
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								by Rook Zimbabwe   »  Thu Dec 20, 2007 4:17 pm 
			
			
			
			
			I was using FONTlib in Blitz. It created a FTD (font map) of each BMP and I just used png instead after creating the BMP I converted it to PNG and used the same FTD (font map) file since the image had not changed.
 
I also remember using an "animated" image to create the font as well... you know... 26 - 32 frames... each a letter...
 
 
			
			
									
									
						 
		 
				
		
		 
	 
	
						
		
		
			
				
																			
								Poshu 							 
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								by Poshu   »  Sun Jan 13, 2008 5:20 pm 
			
			
			
			
			I've got some interest in this lib. Could we have a little doc or the source of those demo? 
I would love if you could release the library source too.
			
			
									
									
						 
		 
				
		
		 
	 
	
						
		
		
			
				
								IceSoft 							 
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								by IceSoft   »  Mon Jan 14, 2008 8:12 am 
			
			
			
			
			Poshu wrote: I've got some interest in this lib. Could we have a little doc or the source of those demo?
No problem...but I miss some ideas for a 'usefull' demo.
 
			
			
									
									Belive! C++ version of Puzzle of Mystralia 
Bug Planet  
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,... 
						 
		 
				
		
		 
	 
	
						
		
		
			
				
								IceSoft 							 
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								by IceSoft   »  Sun Jun 08, 2008 12:46 am 
			
			
			
			
			Here a new demo of the rewritten ICE userlib:
(The userlib itself is currently not part of the zip)
It is a converted tutorial7 of the HGE_wrapper for a compare 
:
ICE_vs_HGE_Tester_tutorial7.zip 
 
And here a example which looks like the HGE tutorial 6:
ICE_Font_Demo.zip 
 
The HGE_wrapper by @neotoma can be found here: 
http://www.noxe.de/downloads/HGEWrapper.zip .
 
			
			
									
									Belive! C++ version of Puzzle of Mystralia 
Bug Planet  
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,... 
						 
		 
				
		
		 
	 
	
						
		
		
			
				
								IceSoft 							 
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								by IceSoft   »  Fri Oct 02, 2009 7:56 am 
			
			
			
			
			Compiled a new Speed DEMO (compiled with PB4.40Beta3)
http://www.fileuploadx.de/967907 
Maybe someone want tell me his/her FPS/CPU values?
And how much Object are on the screen with a FPS value of 60.
 
			
			
									
									Belive! C++ version of Puzzle of Mystralia 
Bug Planet  
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,... 
						 
		 
				
		
		 
	 
	
						
		
		
			
				
																			
								borgfan 							 
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								by borgfan   »  Fri Oct 02, 2009 12:54 pm 
			
			
			
			
			running your speeddemo, I got: FPS: 60  DeltaFPS: 60  Objects: 5950  
CPU: 16-20%  on a Q6600 @3ghz, ati 8750,  4g mem
			
			
													
					Last edited by 
borgfan  on Sat Oct 03, 2009 5:18 pm, edited 2 times in total.
									
 
			
									
						 
		 
				
		
		 
	 
	
						
		
		
			
				
								nco2k 							 
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								by nco2k   »  Fri Oct 02, 2009 4:35 pm 
			
			
			
			
			wow thats impressive for a 3
m hz cpu. 
  
c ya,
nco2k
 
			
			
									
									If OSVersion() = #PB_OS_Windows_ME : End : EndIf
						 
		 
				
		
		 
	 
	
						
		
		
			
				
																			
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								by Anonymous   »  Fri Oct 02, 2009 5:19 pm 
			
			
			
			
			Fps & Delta :  60 
Objects : 8250 
 
Intel Core 2 Duo 2.66ghz 
2go of ram 
 
NVidia 8800 GT 512
			
			
									
									
						 
		 
				
		
		 
	 
	
						
		
		
			
				
								DoubleDutch 							 
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								by DoubleDutch   »  Sat Oct 03, 2009 10:53 pm 
			
			
			
			
			At 60FPS I get 5,250 objects at Delta 1. 
 
2.8Ghz 8 Core, 6GB RAM MacPro running Windows 7 and a ATI3870 - 6% of CPU used (12% of CPU used if at delta 60)