RotateSprite3D(#Sprite3D, angle, ...)
RotateSprite3D(...,angle,...) should work with floating angles.
Like:
RotateSprite3D(#Sprite3D, angle.f, ...)
RotateSprite3D(#Sprite3D, angle.f, ...)
RotateSprite3D(#Sprite3D, angle.f, ...)
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
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