RotateSprite3D(#Sprite3D, angle.f, ...)

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
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IceSoft
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RotateSprite3D(#Sprite3D, angle.f, ...)

Post by IceSoft »

RotateSprite3D(#Sprite3D, angle, ...)
RotateSprite3D(...,angle,...) should work with floating angles.

Like:
RotateSprite3D(#Sprite3D, angle.f, ...)
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Psychophanta
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Post by Psychophanta »

agree, as DX allow it.
and put it in radians, degrees is so ugly.
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Post by DarkDragon »

Psychophanta wrote:agree, as DX allow it.
and put it in radians, degrees is so ugly.
No, stay with degrees or make a flag for it. So many applications are using degree now. It would be too much work to convert them all.
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Kaeru Gaman
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Post by Kaeru Gaman »

I never realized that this Parameter is NOT float...
the Help is not very generous with stating the types.


I agree that it should be Float.
And DeDe stated a good reason to leave it in degrees.
oh... and have a nice day.
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