Mixing 2d Sprites and 3D

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IceSoft
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Post by IceSoft »

THCM wrote:Seems to work here. I'll get about 2100 fps.
How to get the FPS value? Theer is nothing on the source example?
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Post by THCM »

Sorry :oops: , I posted in the wrong thread. Of course it should belong here: http://www.purebasic.fr/english/viewtopic.php?t=34658
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Post by Fred »

Mistrel wrote:Is it any slower to draw using 2D commands on the 3D screen than it would be to use actual 3D sprites?
Should be no speed differences ;).
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Post by IceSoft »

THCM wrote:Sorry :oops: , I posted in the wrong thread. Of course it should belong here: http://www.purebasic.fr/english/viewtopic.php?t=34658
Right! So we been together again ;-)
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Post by SofT MANiAC »

Fred wrote:
Mistrel wrote:Is it any slower to draw using 2D commands on the 3D screen than it would be to use actual 3D sprites?
Should be no speed differences ;).
Really? Direct3D == DirectDraw?
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Post by Fred »

There is no more directdraw in dx9, all is texture and vertices.
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Post by SofT MANiAC »

Sorry. I thought of DX7
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Post by djes »

It seems to be fixed with PB4.3b4 :)
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