Everything else that doesn't fall into one of the other PB categories.
IceSoft
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Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
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by IceSoft » Wed Oct 08, 2008 7:43 pm
Okay here are my next demo, Ogre3D + 2D + text:
How is your FPS value?
Screenshot:
Download:
With Engine3D.dll (For people where do not have the Beta3):
http://www.fileden.com/files/2008/10/8/ ... _Demo1.zip ~2.5 MB
Without Engine3D.dll
Ogre3D_2D_Demo.zip
Last edited by
IceSoft on Thu Oct 09, 2008 6:02 am, edited 2 times in total.
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Demivec
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Posts: 4257 Joined: Mon Jul 25, 2005 3:51 pm
Location: Utah, USA
Post
by Demivec » Wed Oct 08, 2008 7:48 pm
Running your demo all that happens is that a message appears saying the 3D Engine can't be initialized. I guess that means I have a FPS of zero.
I'm running Windows XP SP3 and PureBasic v4.30b3.
IceSoft
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Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Wed Oct 08, 2008 7:51 pm
Demivec wrote: Running your demo all that happens is that a message appears saying the 3D Engine can't be initialized. I guess that means I have a FPS of zero.
No...You have to put the Engine3D.dll into the folder.
You can get it from your PureBasic\Compiler folder
I didn't add it to the Zip (too big) and you have it
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
djes
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Posts: 1806 Joined: Sat Feb 19, 2005 2:46 pm
Location: Pas-de-Calais, France
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by djes » Wed Oct 08, 2008 8:08 pm
Around 100 fps on an old athlon xp 1600+ & Geforce MX440 at 800x600 windowed
IceSoft
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Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Wed Oct 08, 2008 8:12 pm
djes wrote: Around 100 fps on an old athlon xp 1600+ & Geforce MX440 at 800x600 windowed
Also you can move the mouse for a second particle ermitter and moving one of the rotating 2D sprites
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Demivec
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Posts: 4257 Joined: Mon Jul 25, 2005 3:51 pm
Location: Utah, USA
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by Demivec » Wed Oct 08, 2008 8:29 pm
Once I got the engine fired up it looks nice.
The second particle emitter and also the rotating disk/gear seem to move in the opposite direction of the mouse. I know it's your demo but not being able to control things well with the mouse is a little annoying...
My results are around 340 fps on an AMD Athlon 64 bit 3500 2.21GHz XP SP3 & GeForce 6600 at 800x600 windowed.
IceSoft
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Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Wed Oct 08, 2008 8:32 pm
Demivec wrote: I know it's your demo but not being able to control things well with the mouse is a little annoying...d.
Yes sorry...it is only a very quick and dirty demo hack...
... more will comes later...
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Foz
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Posts: 1359 Joined: Tue Nov 13, 2007 12:42 pm
Location: Manchester, UK
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by Foz » Wed Oct 08, 2008 9:02 pm
675 fps on an AMD Althon 64 4200 2.19ghz, Vista SP1 & GeForce 8800 as 800x600 windowed.
n.b, fullscreen crashes.
*** edit, I get the same performance on all windowed resolutions
Last edited by
Foz on Wed Oct 08, 2008 9:28 pm, edited 1 time in total.
blueznl
PureBasic Expert
Posts: 6166 Joined: Sat May 17, 2003 11:31 am
Contact:
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by blueznl » Wed Oct 08, 2008 9:15 pm
Crashes on my machine.
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB)
( The path to enlightenment and the PureBasic Survival Guide
right here ... )
IceSoft
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Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Wed Oct 08, 2008 10:11 pm
blueznl wrote: Crashes on my machine.
Had you used the PB4.30Beta3 3DEngine.dll ?
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
IceSoft
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Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Thu Oct 09, 2008 5:59 am
Add a download package with the engine3d.dll (for guests or somebody where does not test the PB4.30 beta)
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
blueznl
PureBasic Expert
Posts: 6166 Joined: Sat May 17, 2003 11:31 am
Contact:
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by blueznl » Thu Oct 09, 2008 7:22 pm
IceSoft wrote: blueznl wrote: Crashes on my machine.
Had you used the PB4.30Beta3 3DEngine.dll ?
Yes.
Additional info.
Works in windowed mode, not in full screen mode.
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB)
( The path to enlightenment and the PureBasic Survival Guide
right here ... )
zxtunes.com
Enthusiast
Posts: 375 Joined: Wed Apr 23, 2008 7:51 am
Location: Saint-Petersburg, Russia
Contact:
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by zxtunes.com » Fri Oct 10, 2008 12:22 am
14 FPS (windowed) - Athlon 1400Mhz, GeForce MX400 32Mb
ts-soft
Always Here
Posts: 5756 Joined: Thu Jun 24, 2004 2:44 pm
Location: Berlin - Germany
Post
by ts-soft » Fri Oct 10, 2008 12:30 am
works only in windowed mode, 1150 FPS on GeForce 8600 GT
PureBasic 5.73 |
SpiderBasic 2.30 |
Windows 10 Pro (x64) |
Linux Mint 20.1 (x64)
Old bugs good, new bugs bad! Updates are evil: might fix old bugs and introduce no new ones.
blueznl
PureBasic Expert
Posts: 6166 Joined: Sat May 17, 2003 11:31 am
Contact:
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by blueznl » Fri Oct 10, 2008 6:41 am
Oh yes, forgot, 1450 fps windowed here.
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB)
( The path to enlightenment and the PureBasic Survival Guide
right here ... )