PBsnake

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IceSoft
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PBsnake

Post by IceSoft »

Here a new PB* game: PBsnake
"No Wall. Eat the green frogs."

Download:
PBsnake.zip

Screenshot:
Image
Last edited by IceSoft on Tue Dec 18, 2007 9:22 am, edited 14 times in total.
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Baldrick
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Post by Baldrick »

lol,
maybe you should reduce fps to about 20 for my poor slow old reactions but :lol:
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IceSoft
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Post by IceSoft »

New version uploaded.
See first entry for screenshot and download link.
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
SCRJ
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Post by SCRJ »

Hi

Good game, but still to fast to play at the begin (for me).
You could set a higher frame rate for higher levels, but it should be easy to start.
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Post by Hroudtwolf »

Hi,

Nice oldskool game.
But SCRJ is right....
It is not a good way to set down the framerate by freezing the applikation.
Just use a timer which is updating your gameobject each timeticks.

Code: Select all

*ObjectManager\SendMessage ("timer" , #MSG_SETTIME , 100 , #OM_MSG_UPDATEOBJECTS)
Repeat
   ClearScreen (Settings\BackgroundColor)
   If *ObjectManager\MsgQueue (@msg)
      Select msg\lMsgID
         Case #OM_MSG_UPDATEOBJECTS
         *ObjectManager\UpdateByType (#OM_OBJECTTYPE_GO)
         *ObjectManager\SendMessage ("timer" , #MSG_SETTIME , 100 , #OM_MSG_UPDATEOBJECTS)
      EndSelect
   EndIf
   *ObjectManager\DrawByType (#OM_OBJECTTYPE_GO)
   ; Other stuff
   ;...
   ;...
   FlipBuffers ()
   Delay (5)
ForEver
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IceSoft
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Post by IceSoft »

v0.2
- some improvements (grafic set)
- bugfixes
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
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IceSoft
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Post by IceSoft »

v0.3

- Red Frog (poison)
- IYou have 20 sec to eat one frog or you will killed
- Different points
Belive! C++ version of Puzzle of Mystralia
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Post by IceSoft »

New Version: PBsnake 0.3a

- Add the sweet bitmap font with ICE_Sprite3DFont userlib.
- small Gimmick (rotating color slice)
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X
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Post by X »

Any chance for a two player version over a network? :)
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IceSoft
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Post by IceSoft »

X wrote:Any chance for a two player version over a network? :)
We will see...
Belive! C++ version of Puzzle of Mystralia
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Post by IceSoft »

v0.4
- Background music
- New food: Bugs = -1 Point
Belive! C++ version of Puzzle of Mystralia
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Post by IceSoft »

v0.4b
- #NULLs Bugmessage fixed
- Background music is off (default) (Switch On/Off with key: 'M')


v0.4a:
You can switch the music on/off with key 'M'
Belive! C++ version of Puzzle of Mystralia
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Post by IceSoft »

v0.5 Uploaded.

@Dasix Bugmessages fixed:
- Snake is on piece longer as displayed
- New red frog is to near created to the snake head in a new level

Improved some grafic sets (snake and background)
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DriakTravo
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Post by DriakTravo »

Hey this is a cool game you are working on, I made one similar in PB a few years ago, yours is so much better though =p

I called mine Pixel Glider

Download it here

Image
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