Advanced game related topics
IceSoft
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Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
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by IceSoft » Sun Dec 02, 2007 10:11 pm
Here a new PB* game: PBsnake
"No Wall. Eat the green frogs."
Download:
PBsnake.zip
Screenshot:
Last edited by
IceSoft on Tue Dec 18, 2007 9:22 am, edited 14 times in total.
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Baldrick
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Posts: 860 Joined: Fri Jul 02, 2004 6:49 pm
Location: Australia
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by Baldrick » Tue Dec 04, 2007 12:16 pm
lol,
maybe you should reduce fps to about 20 for my poor slow old reactions but
IceSoft
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Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Wed Dec 05, 2007 9:24 pm
New version uploaded.
See first entry for screenshot and download link.
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
SCRJ
User
Posts: 93 Joined: Sun Jan 15, 2006 1:36 pm
Post
by SCRJ » Thu Dec 06, 2007 12:15 am
Hi
Good game, but still to fast to play at the begin (for me).
You could set a higher frame rate for higher levels, but it should be easy to start.
Hroudtwolf
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Posts: 803 Joined: Sat Feb 12, 2005 3:35 am
Location: Germany(Hessen)
Contact:
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by Hroudtwolf » Thu Dec 06, 2007 8:19 pm
Hi,
Nice oldskool game.
But SCRJ is right....
It is not a good way to set down the framerate by freezing the applikation.
Just use a timer which is updating your gameobject each timeticks.
Code: Select all
*ObjectManager\SendMessage ("timer" , #MSG_SETTIME , 100 , #OM_MSG_UPDATEOBJECTS)
Repeat
ClearScreen (Settings\BackgroundColor)
If *ObjectManager\MsgQueue (@msg)
Select msg\lMsgID
Case #OM_MSG_UPDATEOBJECTS
*ObjectManager\UpdateByType (#OM_OBJECTTYPE_GO)
*ObjectManager\SendMessage ("timer" , #MSG_SETTIME , 100 , #OM_MSG_UPDATEOBJECTS)
EndSelect
EndIf
*ObjectManager\DrawByType (#OM_OBJECTTYPE_GO)
; Other stuff
;...
;...
FlipBuffers ()
Delay (5)
ForEver
IceSoft
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Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Thu Dec 06, 2007 10:08 pm
v0.2
- some improvements (grafic set)
- bugfixes
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
IceSoft
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Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Sat Dec 08, 2007 1:09 am
v0.3
- Red Frog (poison)
- IYou have 20 sec to eat one frog or you will killed
- Different points
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
IceSoft
Addict
Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Mon Dec 10, 2007 12:24 pm
New Version: PBsnake 0.3a
- Add the sweet bitmap font with ICE_Sprite3DFont userlib.
- small Gimmick (rotating color slice)
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
X
Enthusiast
Posts: 311 Joined: Tue Apr 04, 2006 6:27 am
Post
by X » Tue Dec 11, 2007 6:38 am
Any chance for a two player version over a network?
IceSoft
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Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Tue Dec 11, 2007 7:05 am
X wrote: Any chance for a two player version over a network?
We will see...
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
IceSoft
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Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Tue Dec 11, 2007 10:35 pm
v0.4
- Background music
- New food: Bugs = -1 Point
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
IceSoft
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Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Tue Dec 11, 2007 11:59 pm
v0.4b
- #NULLs Bugmessage fixed
- Background music is off (default) (Switch On/Off with key: 'M')
v0.4a:
You can switch the music on/off with key 'M'
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
IceSoft
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Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Tue Dec 18, 2007 9:23 am
v0.5 Uploaded.
@Dasix Bugmessages fixed:
- Snake is on piece longer as displayed
- New red frog is to near created to the snake head in a new level
Improved some grafic sets (snake and background)
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
DriakTravo
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Posts: 346 Joined: Fri Oct 10, 2003 12:42 am
Location: Tampa,FL,USA
Contact:
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by DriakTravo » Thu Feb 21, 2008 4:52 pm
Hey this is a cool game you are working on, I made one similar in PB a few years ago, yours is so much better though =p
I called mine Pixel Glider
Download it here