@Fred,
It will be great if we get an example how we can use (mix) PB sprite commands and the nativ DirectX(9) commands together.
So we can write advanced Userlibs with some missing features on the native PB Sprite(3D) commands.
Like as it done by @S.M. and DX7
A description how can I use the nativ DirectX9 commands...
A description how can I use the nativ DirectX9 commands...
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...