
Dont ask me for an example yet.. ill post one once i get to it.
Thalius
http://www.purebasic.fr/english/viewtop ... 527#137527It's still on the todo list
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Added: Placing the mouse over a Variable will display its value while the program runs
Before I download. I use S.M.'s DX9 subsystem because it allows me to color the four sprite corners, to simulate light. Does this native subsystem allow the same?BriceManuel wrote:Thank you for the update.
If it were me, I wouldn't use the new DirectX9 subsystem. I would use the DX9 subsysten that Stefan wrote.THCM wrote:@Team Could you please give us some more info about the new DX9 subsystem? What's supported and what's not? By simply changing the subsystem to DX9 I'll get some weird effects. My game shows only some border gfx and freezes. I'll try to hunt down, what's causing the troubles.
Both seem equal in rendering speed, but Stefan's sprite pixel collision is blazing fast and leaves the native PB collision commands in the dust.
The exact same code (test 6), compiled with both subsystems using pixel-collision, run on the same PC:
DirectX9 = 10,000 Drops 9 FPS
DX9 = 10,000 Drops 189 FPS
Since I use it for games, and collision is a big part of games, I will continue using Stefan's subsystem.