PB IDE Dropdown for subsystem

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
THCM
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PB IDE Dropdown for subsystem

Post by THCM »

Since I'm lazy, it would be nice, if the PB IDE would scan all availabe subsystems and would display them in a dropdown selector.
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Re: PB IDE Dropdown for subsystem

Post by DarkDragon »

THCM wrote:Since I'm lazy, it would be nice, if the PB IDE would scan all availabe subsystems and would display them in a dropdown selector.
What if you want multiple subsystems? :wink: Should it display all permutations?
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Post by Dare »

Multi-line select.
Dare2 cut down to size
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Post by IceSoft »

Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
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Re: PB IDE Dropdown for subsystem

Post by THCM »

DarkDragon wrote:
THCM wrote:Since I'm lazy, it would be nice, if the PB IDE would scan all availabe subsystems and would display them in a dropdown selector.
What if you want multiple subsystems? :wink: Should it display all permutations?
How do I select multiple subsystems? Is it possible to compile a game with more than one subsystem and let the user select the subsystem at runtime?
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Re: PB IDE Dropdown for subsystem

Post by IceSoft »

THCM wrote:
DarkDragon wrote:
THCM wrote:Since I'm lazy, it would be nice, if the PB IDE would scan all availabe subsystems and would display them in a dropdown selector.
What if you want multiple subsystems? :wink: Should it display all permutations?
How do I select multiple subsystems? Is it possible to compile a game with more than one subsystem and let the user select the subsystem at runtime?
Yes of course! ;-)
Compile it as 2 different progs (witn an different name) and add it to your delivery.

E.g: Prog<DX7/DX9>.exe
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
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Post by THCM »

Wow! Brilliant, but I think you quite didn't get the issue here....
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