PB IDE Dropdown for subsystem
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PB IDE Dropdown for subsystem
Since I'm lazy, it would be nice, if the PB IDE would scan all availabe subsystems and would display them in a dropdown selector.
The Human Code Machine / Masters' Design Group
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Re: PB IDE Dropdown for subsystem
What if you want multiple subsystems?THCM wrote:Since I'm lazy, it would be nice, if the PB IDE would scan all availabe subsystems and would display them in a dropdown selector.

bye,
Daniel
Daniel
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Re: PB IDE Dropdown for subsystem
How do I select multiple subsystems? Is it possible to compile a game with more than one subsystem and let the user select the subsystem at runtime?DarkDragon wrote:What if you want multiple subsystems?THCM wrote:Since I'm lazy, it would be nice, if the PB IDE would scan all availabe subsystems and would display them in a dropdown selector.Should it display all permutations?
The Human Code Machine / Masters' Design Group
Re: PB IDE Dropdown for subsystem
Yes of course!THCM wrote:How do I select multiple subsystems? Is it possible to compile a game with more than one subsystem and let the user select the subsystem at runtime?DarkDragon wrote:What if you want multiple subsystems?THCM wrote:Since I'm lazy, it would be nice, if the PB IDE would scan all availabe subsystems and would display them in a dropdown selector.Should it display all permutations?

Compile it as 2 different progs (witn an different name) and add it to your delivery.
E.g: Prog<DX7/DX9>.exe
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...