
Including modules...
Including modules...
Is there any way to include modules in executable file? Something like CatchModule() or anything.... Or maybe there is a function in win32 API... Dumb question, eh? 

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usually a module is (as superadnim says) an add-in, like a DLL
and PureBasic can utilise them quite well - there are a few examples of creating DLLs both in the forum and included with the PB installation - however you will only be able to try them out with a full version of PB
if you mean a MOD file (music file), PB doesn't have an inbuilt CatchMod() capability as yet...
and PureBasic can utilise them quite well - there are a few examples of creating DLLs both in the forum and included with the PB installation - however you will only be able to try them out with a full version of PB
if you mean a MOD file (music file), PB doesn't have an inbuilt CatchMod() capability as yet...
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WARNING: may be talking out of his hat
WARNING: may be talking out of his hat
- Hroudtwolf
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I recommend http://ufmod.sourceforge.net/.
It's a fast and small playerlibrary.
Also available as pb userlib.
Best regards
Wolf
It's a fast and small playerlibrary.
Also available as pb userlib.
Best regards
Wolf
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/