Developed or developing a new product in PureBasic? Tell the world about it.
Fred
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by Fred » Mon May 28, 2007 9:05 pm
I just updated the MXMModule library for PureBasic 4 (Windows only), including unicode support. It can be found here:
www.purebasic.com/MXMModule.zip . It's a minimal music module lib, which can play something for less than 9kb (unpacked).
Have fun !
Falko
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by Falko » Mon May 28, 2007 9:28 pm
Hello Fred,
thanks for fun
GeoTrail
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by GeoTrail » Mon May 28, 2007 9:37 pm
How does SetMXMModulePosition(1) work? From 1 to 100?
I Stepped On A Cornflake!!! Now I'm A Cereal Killer!
JCV
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Posts: 580 Joined: Fri Jun 30, 2006 4:30 pm
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by JCV » Tue May 29, 2007 1:53 am
nice! thanks
[Registered PB User since 2006]
[PureBasic 6.20][SpiderBasic 2.2]
[RP4 x64][Win 11 x64][Ubuntu x64]
yoxola
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Posts: 386 Joined: Sat Feb 25, 2006 4:23 pm
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by yoxola » Tue May 29, 2007 6:02 am
This is a great replacement for the oldie midas11......
Any possibility for cross platform?
IceSoft
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by IceSoft » Tue May 29, 2007 1:20 pm
I will use it very often....
...thanks @Fred.
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
byo
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Posts: 635 Joined: Mon Apr 02, 2007 1:43 am
Location: Brazil
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by byo » Tue May 29, 2007 1:36 pm
Thanks a lot!
9 KB?
JCV
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Posts: 580 Joined: Fri Jun 30, 2006 4:30 pm
Location: Philippines
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by JCV » Tue May 29, 2007 3:00 pm
byo wrote: Thanks a lot!
9 KB?
Don't be shock. Thats
normal in pb.
[Registered PB User since 2006]
[PureBasic 6.20][SpiderBasic 2.2]
[RP4 x64][Win 11 x64][Ubuntu x64]
ar-s
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Posts: 344 Joined: Sat Oct 06, 2007 11:20 pm
Location: France
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by ar-s » Fri Jan 16, 2009 10:45 pm
Hello,
i've got a little prob with Xm2Mxm.exe to convert old good .mod
I try the command : Xm2Mxm.exe -p1 myfile.mod outfile.mxm but nothing happend... What do i miss ?
thanks for your help
KarLKoX
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by KarLKoX » Sat Jan 17, 2009 2:11 am
Be carefull with modules files in general, if the module engine (here mxm) is not in "paranoia mode", some commands can make the engine indefinitely, open your mod with your favorite soundtracker editor and check for commands like pattern jump and pattern break (OpenModplug display the name of the command in case you don't know them all).