Fred wrote:DX9 is already finished for 4.20. We will use the last version of OGRE indeed (actually 1.4.2 but it will probably change then).
OGRE doesn't work
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Brice Manuel
- Kaeru Gaman
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Fred wrote:DX9 is already finished for 4.20.
thank you!Fred wrote:For informations, a whole OGRE update is planned for 4.30, which shouldn't be that far from now.

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I disagree.Fluid Byte wrote:That said I would suggest that you raise the price of PB a lot. At least 150 $ or somthing.
a higher price can and will result in less sales.
I recommend PB price should stay "beneath one Hundred", i.e. max 99,-
a two-digits-price fits well to the concept and the target customer groups.
if you feel PB worth 150,- feel free to donate the difference to the price you payed.
(I don't say, PB is not worth 150, I just say, it won't help much to raise the price that high)
oh... and have a nice day.
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SoulReaper
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DarkDragon
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I'm currently updating my mesheditor. Yes you know it's no perfect work, but newbies can use it for getting into 3D modelling. It will get an OGRE export plugin (and many other import plugins). But it doesn't work on the current PB OGRE version, because of the OgreXMLConverter...
And it has some known problems with separated objects in one mesh with animation.
(Just keyframe animation!)
Well... if you want to see it, wait a bit I'll make some screenshots.
And it has some known problems with separated objects in one mesh with animation.
(Just keyframe animation!)
Well... if you want to see it, wait a bit I'll make some screenshots.
bye,
Daniel
Daniel
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DarkDragon
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http://www.bradan.eu/files/meshedit1.png
http://www.bradan.eu/files/meshedit2.png
http://www.bradan.eu/files/meshedit3.png
http://www.bradan.eu/files/meshedit4.png
http://www.bradan.eu/files/meshedit5.png
All other editors are better, but it's what I did a few years ago and I just ported it and now I'm making some bugfixes and a OGRE plugin. Maybe I'll add some more things. But it needs more speed... .
http://www.bradan.eu/files/meshedit2.png
http://www.bradan.eu/files/meshedit3.png
http://www.bradan.eu/files/meshedit4.png
http://www.bradan.eu/files/meshedit5.png
All other editors are better, but it's what I did a few years ago and I just ported it and now I'm making some bugfixes and a OGRE plugin. Maybe I'll add some more things. But it needs more speed... .
bye,
Daniel
Daniel
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That editor is looking good. The interface is like Milkshape3D. 
Windows 10 Pro, 64-Bit / Whose Hoff is it anyway?
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dontmailme
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What is the problem you speak of ?DarkDragon wrote:I'm currently updating my mesheditor. Yes you know it's no perfect work, but newbies can use it for getting into 3D modelling. It will get an OGRE export plugin (and many other import plugins). But it doesn't work on the current PB OGRE version, because of the OgreXMLConverter...
The OGRE command line tools for the version that PB uses is still available from the OGRE site.... you can use this...
pipeline....
export to MESH with latest mesh exporter
use latest OGRE command line tools to convert to XML
use PB version OGRE command line tools to convert to MESH
Works fine in PB
Paid up PB User !
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DarkDragon
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>> The OGRE command line tools for the version that PB uses is still available from the OGRE site.... you can use this...
No, doesn't work. Even if I convert the robot.mesh to XML and back to MESH it doesn't work.
>> use PB version OGRE command line tools to convert to MESH
That's the problem. I don't have them for PB 4.10 beta 3.
No, doesn't work. Even if I convert the robot.mesh to XML and back to MESH it doesn't work.
>> use PB version OGRE command line tools to convert to MESH
That's the problem. I don't have them for PB 4.10 beta 3.
bye,
Daniel
Daniel
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dontmailme
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I'm not sure we are talking about the same thingDarkDragon wrote:>> The OGRE command line tools for the version that PB uses is still available from the OGRE site.... you can use this...
No, doesn't work. Even if I convert the robot.mesh to XML and back to MESH it doesn't work.
>> use PB version OGRE command line tools to convert to MESH
That's the problem. I don't have them for PB 4.10 beta 3.
This pipeline will convert a MESH from latest exporters to PB
Export a MESH from your favourite modeller using one of the exporters on the OGRE website (latest version)
Use latest version of OgreXMLConverter.exe to convert to XML
Then use OgreXMLConverter.exe from OgreCommandLineTools-1.0.6 to convert it to a MESH that PB can read.
Works perfectly here
Paid up PB User !
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DarkDragon
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I am creating my own modellerdontmailme wrote:I'm not sure we are talking about the same thingDarkDragon wrote:>> The OGRE command line tools for the version that PB uses is still available from the OGRE site.... you can use this...
No, doesn't work. Even if I convert the robot.mesh to XML and back to MESH it doesn't work.
>> use PB version OGRE command line tools to convert to MESH
That's the problem. I don't have them for PB 4.10 beta 3.
This pipeline will convert a MESH from latest exporters to PB
Export a MESH from your favourite modeller using one of the exporters on the OGRE website (latest version)
Use latest version of OgreXMLConverter.exe to convert to XML
Then use OgreXMLConverter.exe from OgreCommandLineTools-1.0.6 to convert it to a MESH that PB can read.
Works perfectly here
[EDIT]
Thanks for the info that you have to get OgreCommandLineTools with the version 1.0.6. I didn't even know the version number. So now all works fine.
[EDIT]
Well, atm you can just export to OGRE XML:
http://www.bradan.eu/files/mesheditor.zip
It's very buggy. Just use it for Importing/Exporting. Polygoncount should be < 500 if you want to have animation.
bye,
Daniel
Daniel
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