OGRE doesn't work

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Kale
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Post by Kale »

Fred wrote:DX9 is already finished for 4.20. We will use the last version of OGRE indeed (actually 1.4.2 but it will probably change then).
:shock: Is more of the OGRE API being implemented?
--Kale

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Brice Manuel

Post by Brice Manuel »

Fred wrote:DX9 is already finished for 4.20.
WooHoo!
Kale wrote: :shock: Is more of the OGRE API being implemented?
Same thing Kale asked :wink:
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Kaeru Gaman
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Post by Kaeru Gaman »

Fred wrote:DX9 is already finished for 4.20.
Fred wrote:For informations, a whole OGRE update is planned for 4.30, which shouldn't be that far from now.
thank you! Image

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Fluid Byte wrote:That said I would suggest that you raise the price of PB a lot. At least 150 $ or somthing.
I disagree.
a higher price can and will result in less sales.

I recommend PB price should stay "beneath one Hundred", i.e. max 99,-
a two-digits-price fits well to the concept and the target customer groups.

if you feel PB worth 150,- feel free to donate the difference to the price you payed.

(I don't say, PB is not worth 150, I just say, it won't help much to raise the price that high)
oh... and have a nice day.
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Post by SoulReaper »

Thats Great News :)

I have been looking forward to DX9 & Ogre updates for a long time,
oh and the rest of u as well :roll: :wink:
DarkDragon
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Post by DarkDragon »

I'm currently updating my mesheditor. Yes you know it's no perfect work, but newbies can use it for getting into 3D modelling. It will get an OGRE export plugin (and many other import plugins). But it doesn't work on the current PB OGRE version, because of the OgreXMLConverter...

And it has some known problems with separated objects in one mesh with animation.

(Just keyframe animation!)

Well... if you want to see it, wait a bit I'll make some screenshots.
bye,
Daniel
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Post by Sebe »

I'd be very interested in your Mesh editor!
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Post by DarkDragon »

http://www.bradan.eu/files/meshedit1.png
http://www.bradan.eu/files/meshedit2.png
http://www.bradan.eu/files/meshedit3.png
http://www.bradan.eu/files/meshedit4.png
http://www.bradan.eu/files/meshedit5.png

All other editors are better, but it's what I did a few years ago and I just ported it and now I'm making some bugfixes and a OGRE plugin. Maybe I'll add some more things. But it needs more speed... .
bye,
Daniel
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Post by Fluid Byte »

That editor is looking good. The interface is like Milkshape3D. :D
Windows 10 Pro, 64-Bit / Whose Hoff is it anyway?
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Post by Sebe »

Well, even if other editors are better you could make a nice mesh processor (LOD generation, mesh file converting, etc.) out of it!
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Post by dontmailme »

DarkDragon wrote:I'm currently updating my mesheditor. Yes you know it's no perfect work, but newbies can use it for getting into 3D modelling. It will get an OGRE export plugin (and many other import plugins). But it doesn't work on the current PB OGRE version, because of the OgreXMLConverter...
What is the problem you speak of ?

The OGRE command line tools for the version that PB uses is still available from the OGRE site.... you can use this...

pipeline....

export to MESH with latest mesh exporter
use latest OGRE command line tools to convert to XML
use PB version OGRE command line tools to convert to MESH
Works fine in PB ;)
Paid up PB User !
DarkDragon
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Post by DarkDragon »

>> The OGRE command line tools for the version that PB uses is still available from the OGRE site.... you can use this...

No, doesn't work. Even if I convert the robot.mesh to XML and back to MESH it doesn't work.

>> use PB version OGRE command line tools to convert to MESH

That's the problem. I don't have them for PB 4.10 beta 3.
bye,
Daniel
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Post by dontmailme »

DarkDragon wrote:>> The OGRE command line tools for the version that PB uses is still available from the OGRE site.... you can use this...

No, doesn't work. Even if I convert the robot.mesh to XML and back to MESH it doesn't work.

>> use PB version OGRE command line tools to convert to MESH

That's the problem. I don't have them for PB 4.10 beta 3.
I'm not sure we are talking about the same thing :)

This pipeline will convert a MESH from latest exporters to PB

Export a MESH from your favourite modeller using one of the exporters on the OGRE website (latest version)

Use latest version of OgreXMLConverter.exe to convert to XML

Then use OgreXMLConverter.exe from OgreCommandLineTools-1.0.6 to convert it to a MESH that PB can read.

Works perfectly here :D
Paid up PB User !
DarkDragon
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Post by DarkDragon »

dontmailme wrote:
DarkDragon wrote:>> The OGRE command line tools for the version that PB uses is still available from the OGRE site.... you can use this...

No, doesn't work. Even if I convert the robot.mesh to XML and back to MESH it doesn't work.

>> use PB version OGRE command line tools to convert to MESH

That's the problem. I don't have them for PB 4.10 beta 3.
I'm not sure we are talking about the same thing :)

This pipeline will convert a MESH from latest exporters to PB

Export a MESH from your favourite modeller using one of the exporters on the OGRE website (latest version)

Use latest version of OgreXMLConverter.exe to convert to XML

Then use OgreXMLConverter.exe from OgreCommandLineTools-1.0.6 to convert it to a MESH that PB can read.

Works perfectly here :D
I am creating my own modeller ;-) . See the screenshots above. And I'm writing an OGRE Plugin, but I need OgreCommandLineTools-1.0.6 for converting to PB's OGRE Format (The new exporters just convert to a new OGRE format, not to the same PB uses). Here I have just have the Ogre Commandline Tools 1.4.3 and I can't find any older ones on the Ogre page.

[EDIT]
Thanks for the info that you have to get OgreCommandLineTools with the version 1.0.6. I didn't even know the version number. So now all works fine.

[EDIT]
Well, atm you can just export to OGRE XML:
http://www.bradan.eu/files/mesheditor.zip

It's very buggy. Just use it for Importing/Exporting. Polygoncount should be < 500 if you want to have animation.
bye,
Daniel
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Post by thefool »

Cool darkdragon :D
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Post by Rook Zimbabwe »

awaiting the new version with baited breath... 8)

{edit} Very cool Darkdragon!!! :D
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