DirectX 10 in Purebasic

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
Motu
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DirectX 10 in Purebasic

Post by Motu »

A directX10 InterfaceDX10.res File would be nice - like it allready exist for DX9 :)
..::Origin::..
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Post by ..::Origin::.. »

The PB Team is still working on DirectX 9.
Dreglor
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Post by Dreglor »

if such a thing would happen I'd like the structures, constants, and imports along with it not just the interfaces
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Post by codemaniac »

Why suppport DirectX 10 if it still isn't mature yet? There are only very few DirectX 10 games and even less graphics card which support DirectX 10. Fred & Co. would need to get one of those NVIDIA GeForce 8xxx Series which cost quite much.. I don't think it's time to do DirectX 10 yet.
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Post by SCRJ »

Yes, but Motu wants only the definition files (Interface, Constants, Structures, ...) for DirectX 10, not a native implementation.
Motu
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Right :)

Post by Motu »

Constants and Strctures can be found in the docs, but interfaces have to be taken from the C++ .h Files - anyway, all the other stuff would be nice as well :)

"Why suppport DirectX 10 if it still isn't mature yet? There are only very few DirectX 10 games and even less graphics card which support DirectX 10. Fred & Co. would need to get one of those NVIDIA GeForce 8xxx Series which cost quite much.. I don't think it's time to do DirectX 10 yet."

-> Well - always look to the future :)
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Post by codemaniac »

*Goes to walk out... looks up (the future?), stumbles on dog shit and stand up: "Wow, the future stinks"* ;)
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Motu
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Post by Motu »

The future is now.

When working in computer industry and you start making a game today it has to be made for the computers of tomorrow. It take 2-3 year to get the job done - but you need the interfaceDX10.res from the first day on.
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Post by codemaniac »

If you need it that much, why don't you just download the SDK and do the resident file yourself? You would also help us all if you release it here and probably make Fred's work easier. And I think that Fred & Co have now much on their hands to make you a resident file for DirectX 10.
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Motu
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myGod

Post by Motu »

my God - it's a feature request forum. What's your problem with me asking for DX 10 resident files?

:evil:
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Post by freak »

The interfaces should be pretty easy to generate as they are usually noted
in a very common way in the MS headers.
I will see what i can do.

For constants & structures it is a different story though. They are much harder
to extract from header files, and the tool we wrote does not do the best job on that,
so it needs a lot of manual editing. Thats why these are not included for DX9 either.
quidquid Latine dictum sit altum videtur
codemaniac
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Re: myGod

Post by codemaniac »

Motu wrote:my God - it's a feature request forum. What's your problem with me asking for DX 10 resident files?

:evil:
Sorry, there's no problem I just misunderstood the topic that's all.
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Motu
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Thanks :)

Post by Motu »

Thanks freak - that would be realy cool :) :)
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Post by traumatic »

freak wrote:The interfaces should be pretty easy to generate as they are usually noted
in a very common way in the MS headers.
I will see what i can do.
While you're at, it'd be pretty cool to have corrected DX9 headers
supplied with PB. Double-Params are substituted by two longs in the
current version.
Good programmers don't comment their code. It was hard to write, should be hard to read.
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