Who is really using Ogre together with PB?
I cannot see any project wich use PB and Ogre.
Maybe PB is not ready for Ogre, isn't it?
Who is really using Ogre/PB?
Who is really using Ogre/PB?
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
I tried to use Ogre, it's ok for small code, but now i use Dreamotion3D.
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
I use Ogre for a simple 3D RPG view.
It's quite good, although the physics section is way too slow to be of any use.
Real collision like Irrlicht would be cool.
Don't like how the Irrlicht wrapper interface is constructed tho
The ogre implementation really lacks line picking (+ camera picking) and proper collision. But if you do the collision yourself it's more than decent.
Shaders would be nice, but that would mean switching to OpenGL or DirectX 8/) for entire purebasic since the DirectX7 layer probably draws sprites on top of the DirectX7 3D view. (In DirectX8+ the 2D layer is gone you see)
Anyway. Works ok. Needs some work for proper 3D game/app usage
It's quite good, although the physics section is way too slow to be of any use.
Real collision like Irrlicht would be cool.
Don't like how the Irrlicht wrapper interface is constructed tho

The ogre implementation really lacks line picking (+ camera picking) and proper collision. But if you do the collision yourself it's more than decent.
Shaders would be nice, but that would mean switching to OpenGL or DirectX 8/) for entire purebasic since the DirectX7 layer probably draws sprites on top of the DirectX7 3D view. (In DirectX8+ the 2D layer is gone you see)
Anyway. Works ok. Needs some work for proper 3D game/app usage
