Assembly '06 : Amiga at 1rst place.
Assembly '06 : Amiga at 1rst place.
Still on the top of the demoscene,
the amiga shows that's still alive with this great compo by TBL.
Starstruck : 1rst place
This one is really impressive, no PPC, just A1200+68060.
Best viewed in WinUAE at 50hz (TV Out for example).
Original Amiga Archive :
http://www.scene.org/file.php?file=/par ... p&fileinfo
WinUAE-Video :
ftp://ftp.untergrund.net/users/acryd/vi ... struck.mpg
the amiga shows that's still alive with this great compo by TBL.
Starstruck : 1rst place
This one is really impressive, no PPC, just A1200+68060.
Best viewed in WinUAE at 50hz (TV Out for example).
Original Amiga Archive :
http://www.scene.org/file.php?file=/par ... p&fileinfo
WinUAE-Video :
ftp://ftp.untergrund.net/users/acryd/vi ... struck.mpg
No programming language is perfect. There is not even a single best language.
There are only languages well suited or perhaps poorly suited for particular purposes. Herbert Mayer
There are only languages well suited or perhaps poorly suited for particular purposes. Herbert Mayer
Re: Assembly '06 : Amiga at 1rst place.
"only amiga..." 

Good programmers don't comment their code. It was hard to write, should be hard to read.
No no, having been part of the demoscene for years I know how those
competitions work, I was referring to the slogan "only amiga makes it
possible"...

Don't you remember the boing! demo, this red and white square ball?
They used it everywhere to show AMIGA's capabilites, because only amiga...


competitions work, I was referring to the slogan "only amiga makes it
possible"...

Don't you remember the boing! demo, this red and white square ball?
They used it everywhere to show AMIGA's capabilites, because only amiga...


Good programmers don't comment their code. It was hard to write, should be hard to read.
- Psychophanta
- Always Here
- Posts: 5153
- Joined: Wed Jun 11, 2003 9:33 pm
- Location: Anare
- Contact:
- Dreamland Fantasy
- Enthusiast
- Posts: 335
- Joined: Fri Jun 11, 2004 9:35 pm
- Location: Glasgow, UK
- Contact:
- Dreamland Fantasy
- Enthusiast
- Posts: 335
- Joined: Fri Jun 11, 2004 9:35 pm
- Location: Glasgow, UK
- Contact:
Waaaa!
I just moved and I don't have the space to place my A1200/040, otherwise I wanna try this demo with it.
I'll try to make it work with my UAE, I just can't wait to see it.
I'm just happy to see that in these days of games that look more like raytraced movies, the good old Amiga still rocks at parties!
Thanks for the links!
I just moved and I don't have the space to place my A1200/040, otherwise I wanna try this demo with it.
I'll try to make it work with my UAE, I just can't wait to see it.
I'm just happy to see that in these days of games that look more like raytraced movies, the good old Amiga still rocks at parties!
Thanks for the links!
Re: Assembly '06 : Amiga at 1rst place.
> ftp://ftp.untergrund.net/users/acryd/vi ... struck.mpg
You could have mentioned this mpg is 205 MB in size.
You could have mentioned this mpg is 205 MB in size.

I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
"PureBasic won't be object oriented, period" - Fred.
> Hard to believe that there is no dedicated 3D hardware involved
Well, the AGA chipset is the equivalent of a dedicated 3D graphics card,
as it does all the rendering separately from the Amiga's main CPU.
Well, the AGA chipset is the equivalent of a dedicated 3D graphics card,
as it does all the rendering separately from the Amiga's main CPU.
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
"PureBasic won't be object oriented, period" - Fred.
No, the AGA chipset doesn't has any 3D functions in it, it is just good to move some bitmaps around
. All the 3D calculations are done by the CPU in a memory buffer and then translated to a "bitmap format" by a so called "chunky2planar" routine. This way of rendering is very CPU intensive and the performance achieved by TBL is really awesome.

Yes, its all done using a C2P (chunky to planar) routine as fred sayed. First C2P steps on the amiga worked in 2x2... later 1x1... afaik today they managed 1x1 C2P to work at 50 hz (afaik this routine was done by ephidrena). I saw the demo live at a party but dont really remember the name/group.
However most 3D looking amiga routines are simple 2D fakes... if you want learn more about this, just take a closer look to the PB.CM magazin.... There is an article by me, how to code a 3D Tunnel Effect - but without 3D... Maybe it help you to understand some things
However most 3D looking amiga routines are simple 2D fakes... if you want learn more about this, just take a closer look to the PB.CM magazin.... There is an article by me, how to code a 3D Tunnel Effect - but without 3D... Maybe it help you to understand some things

va!n aka Thorsten
Intel i7-980X Extreme Edition, 12 GB DDR3, Radeon 5870 2GB, Windows7 x64,
Intel i7-980X Extreme Edition, 12 GB DDR3, Radeon 5870 2GB, Windows7 x64,