Assembly '06 : Amiga at 1rst place.

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Flype
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Assembly '06 : Amiga at 1rst place.

Post by Flype »

Still on the top of the demoscene,
the amiga shows that's still alive with this great compo by TBL.

Starstruck : 1rst place

This one is really impressive, no PPC, just A1200+68060.
Best viewed in WinUAE at 50hz (TV Out for example).

Original Amiga Archive :
http://www.scene.org/file.php?file=/par ... p&fileinfo

WinUAE-Video :
ftp://ftp.untergrund.net/users/acryd/vi ... struck.mpg
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There are only languages well suited or perhaps poorly suited for particular purposes. Herbert Mayer
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Post by KarLKoX »

As usual, The Black Lotus done it ! The soundtrack is again fabulous along with the 3D and animations :)
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Re: Assembly '06 : Amiga at 1rst place.

Post by traumatic »

"only amiga..." :cry:
Good programmers don't comment their code. It was hard to write, should be hard to read.
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Post by Flype »

so ? compo are always OS specific.
but you can watch the provided mpeg version.
No programming language is perfect. There is not even a single best language.
There are only languages well suited or perhaps poorly suited for particular purposes. Herbert Mayer
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Post by traumatic »

No no, having been part of the demoscene for years I know how those
competitions work, I was referring to the slogan "only amiga makes it
possible"...

Image


Don't you remember the boing! demo, this red and white square ball?
They used it everywhere to show AMIGA's capabilites, because only amiga...

Image
:)
Good programmers don't comment their code. It was hard to write, should be hard to read.
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Post by Flype »

... make it possible.

oh yes i remember, of course :wink:
No programming language is perfect. There is not even a single best language.
There are only languages well suited or perhaps poorly suited for particular purposes. Herbert Mayer
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Post by Psychophanta »

Incredible demo! :shock:
Pity that my highest amiga has only a 68040 :?
http://www.zeitgeistmovie.com

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Post by Dreamland Fantasy »

Amazing demo! 8)

Hard to believe that there is no dedicated 3D hardware involved.

Kind regards,

Francis.
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Post by Dreamland Fantasy »

@Psychophanta
Pity that my highest amiga has only a 68040 :?
My Amiga 1200 has a 68060 @ 66MHz with full FPU in it. :twisted:

Just a pity that it's in bits just now while I'm giving it an overhaul. :roll:

Kind regards,

Francis.
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Post by krensauce »

Waaaa!
I just moved and I don't have the space to place my A1200/040, otherwise I wanna try this demo with it.
I'll try to make it work with my UAE, I just can't wait to see it.
I'm just happy to see that in these days of games that look more like raytraced movies, the good old Amiga still rocks at parties!

Thanks for the links!
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Post by Invizix »

All I can say about this Amiga demo is WOW! :shock: :shock: :shock:
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Re: Assembly '06 : Amiga at 1rst place.

Post by PB »

> ftp://ftp.untergrund.net/users/acryd/vi ... struck.mpg

You could have mentioned this mpg is 205 MB in size. :)
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
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Post by PB »

> Hard to believe that there is no dedicated 3D hardware involved

Well, the AGA chipset is the equivalent of a dedicated 3D graphics card,
as it does all the rendering separately from the Amiga's main CPU.
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
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Post by Fred »

No, the AGA chipset doesn't has any 3D functions in it, it is just good to move some bitmaps around ;). All the 3D calculations are done by the CPU in a memory buffer and then translated to a "bitmap format" by a so called "chunky2planar" routine. This way of rendering is very CPU intensive and the performance achieved by TBL is really awesome.
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Post by va!n »

Yes, its all done using a C2P (chunky to planar) routine as fred sayed. First C2P steps on the amiga worked in 2x2... later 1x1... afaik today they managed 1x1 C2P to work at 50 hz (afaik this routine was done by ephidrena). I saw the demo live at a party but dont really remember the name/group.

However most 3D looking amiga routines are simple 2D fakes... if you want learn more about this, just take a closer look to the PB.CM magazin.... There is an article by me, how to code a 3D Tunnel Effect - but without 3D... Maybe it help you to understand some things ;)
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