ORLY? We don't even know the name of your engine and we haven't seen those commercial projects you speak of. And boy: what has this all to do with DarkDragon being German?!? Are you a little bit xenophobic? Could that be?DarkDragon lil german, even if you've spent your entire life trying to develop an engine.. Hmm.. would you go any further than I ?
Yours might be a little dream, mine is a buisness and has been already successfully used commercially. tsk tsk.
PerPixelLight with GLShadingLanguage in PureBasic
The only person you're inpressing is yourself, but I guess to someone like you who has their head half way up their own ass, that's all that countsdagcrack wrote:First, who said I was planning to sell it over here?- Plus I'm abrupt to who diserves that kind of treatment.
Second, it was GLSL.
And yes, other APIs are supported if needed, as well.
Its been done ages ago in pb, by me
I don't remember having any trouble supporting ATI with all this.. I did had trouble with some other things, but all was fixed in no time as always.SO ITS YOUR FAULT IF IT DOESNT WORK OVER ATI, ALRIGHT. YOUR FAULT
If I sound rude and arrogant, I told you many months ago.. Get used to it, or ban me -if you are gay (sexually twisted)- of course.
If you're all soft and comfy, sooner or later someone will pass over you.
DarkDragon lil german, even if you've spent your entire life trying to develop an engine.. Hmm.. would you go any further than I ?![]()
Yours might be a little dream, mine is a buisness and has been already successfully used commercially. tsk tsk.
Thats life, you're in a jungle and you must survive. Don't let them go over you.. You, go over them before leaving them any chances. If you don't like it, join your local gay movement.
Hey you must admit I'm funny sometimes.
At least thefool will understand my message over here![]()
Peace everyone; and don't be mad or there wont be any chocolate milk for you.
Ya, im cool, I can talk in small text
I love Purebasic.
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DarkDragon
- Addict

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I got it working: http://www.bradan.net/downloads/pixellight_test.zip
And the bug was in the scripts, because ATI doesn't allow dynamic arrays in GLSL.
And the bug was in the scripts, because ATI doesn't allow dynamic arrays in GLSL.
bye,
Daniel
Daniel
-
SoulReaper
- Enthusiast

- Posts: 372
- Joined: Sun Apr 03, 2005 2:14 am
- Location: England
