UseBuffer() & ElapsedMilliseconds() ?
UseBuffer() & ElapsedMilliseconds() ?
In windows helpfile (PB 3.94, last version) I can read PB for MacOS doesn't support UseBuffer() and ElapsedMilliseconds(). It's true or an mistake? I need this two commands to create my platform independent game-engine....
Re: UseBuffer() & ElapsedMilliseconds() ?
Look at the online-help to ElapsedMilliseconds(). There ist a short example, that runs with Mac Os X. I've tested with other delay() and I use it in "Tetris".
usebuffer() I don't needed at this time.
usebuffer() I don't needed at this time.
michel51
Mac OS X Snow Leopard (10.6.8 ) Intel
PureBasic V 5.21(x64), V 5.22beta
Mac OS X Snow Leopard (10.6.8 ) Intel
PureBasic V 5.21(x64), V 5.22beta