UseBuffer() & ElapsedMilliseconds() ?

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Lebostein
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UseBuffer() & ElapsedMilliseconds() ?

Post by Lebostein »

In windows helpfile (PB 3.94, last version) I can read PB for MacOS doesn't support UseBuffer() and ElapsedMilliseconds(). It's true or an mistake? I need this two commands to create my platform independent game-engine....
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michel51
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Re: UseBuffer() & ElapsedMilliseconds() ?

Post by michel51 »

Look at the online-help to ElapsedMilliseconds(). There ist a short example, that runs with Mac Os X. I've tested with other delay() and I use it in "Tetris".

usebuffer() I don't needed at this time.
michel51

Mac OS X Snow Leopard (10.6.8 ) Intel
PureBasic V 5.21(x64), V 5.22beta
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