[Future] wxWindows subsystem??

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
Num3
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[Future] wxWindows subsystem??

Post by Num3 »

Can that be possible ?
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Flype
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Post by Flype »

that's a very big amount of work but would be nice.
in the past i made a nice tetris in Python + wxPython, very powerful.
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Post by Fred »

It's possible but basically it won't bring anything as we already have native support of all toolkits for now ;).
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Post by fsw »

It's a lot of work adding wx to a prg language, and in case of PB you add (IMHO) nothing valuable to PB except WORK :shock:

Look at FreeBASIC and see for yourself how much work you need to do for the headers alone - over 500K on header files :!: :!:
Adding wx to FB makes sense because there is no gui toolkit coming with it.

But with PureBASIC there is no need for it.
AFAIK every thing wx has to offer PB already has...

So I second what Fred said.

BTW: the same goes for SDL or GTK on Windows...
Nice to play with, but adds nothing new to PB because Fred has already done a layer of GUI or GFX functions.
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Post by dracflamloc »

I disagree with SDL. IT can be very useful and much faster, as well as not necessarily requiring specific Direct X stuff. It also does not blur 2d graphics like the current sprite library does.
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Post by Fred »

Without requiring DX, i doubt it can be any faster than the current sprite lib.
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