Display lists will probably be alot faster than anything held in local sys-mem.(Depending on your card, display lists are usually stored within AGP memory, which is ddr on decent cards, and much closer to the gpu)
not to mention encapsulating everything needed to render the model in one ultra-tiday ...
Search found 10 matches
- Thu Jan 22, 2004 9:09 am
- Forum: Game Programming
- Topic: OpenGL and Vertex Arrays
- Replies: 15
- Views: 5477
- Thu Jan 22, 2004 3:25 am
- Forum: General Discussion
- Topic: Effective memory management?
- Replies: 11
- Views: 2708
- Wed Jan 21, 2004 5:56 pm
- Forum: General Discussion
- Topic: Effective memory management?
- Replies: 11
- Views: 2708
- Wed Jan 21, 2004 2:28 am
- Forum: General Discussion
- Topic: looking for the multithreaded gl cube example
- Replies: 3
- Views: 2182
- Wed Jan 21, 2004 2:25 am
- Forum: General Discussion
- Topic: openGL game engine.
- Replies: 2
- Views: 1444
Heh nah, just spoilt by the ease of gl. I've since tooken the plunge and wrote my own matrix/vector libs.
What I meant is, really, that although I can use gl and know it well, none of the tutorials specifically pointed out any good way of using all this knowledge to design a flexible engine. I.e ...
What I meant is, really, that although I can use gl and know it well, none of the tutorials specifically pointed out any good way of using all this knowledge to design a flexible engine. I.e ...
- Wed Jan 21, 2004 2:19 am
- Forum: General Discussion
- Topic: Effective memory management?
- Replies: 11
- Views: 2708
Effective memory management?
Heya,
I'm sure it's just that I'm new to the langauge(not coding), but I'm having a little trouble here, perhaps you can help.
I'm using PB to write an engine, or at least part of an engine, for another language. Obviously, I want to keep all the mesh/surface structs on the pb side, as it offers a ...
I'm sure it's just that I'm new to the langauge(not coding), but I'm having a little trouble here, perhaps you can help.
I'm using PB to write an engine, or at least part of an engine, for another language. Obviously, I want to keep all the mesh/surface structs on the pb side, as it offers a ...
- Sun Jan 18, 2004 2:03 am
- Forum: General Discussion
- Topic: openGL game engine.
- Replies: 2
- Views: 1444
openGL game engine.
I've coded one before, but I did so without any knowledge of engine structures and general stuff like solid camera/entity funcs.(I.e like a function to point one entity at another, to transform around stuff)
so I guess I'm asking for any tutorials with gl that arn't geared to learning the language ...
so I guess I'm asking for any tutorials with gl that arn't geared to learning the language ...
- Sun Jan 18, 2004 1:52 am
- Forum: Coding Questions
- Topic: Using GL extensions.
- Replies: 6
- Views: 1805
- Sun Jan 18, 2004 12:40 am
- Forum: Coding Questions
- Topic: Using GL extensions.
- Replies: 6
- Views: 1805
- Sat Jan 17, 2004 11:36 pm
- Forum: Coding Questions
- Topic: Using GL extensions.
- Replies: 6
- Views: 1805
Using GL extensions.
Hiya,
I wish to create my own 3d engine using gl, just wondering if/how
you use extensions in pb? (Nvidia specifically, and the obvious, like multi-texturing)
Thanks for any help
I wish to create my own 3d engine using gl, just wondering if/how
you use extensions in pb? (Nvidia specifically, and the obvious, like multi-texturing)
Thanks for any help
