Heh nah, just spoilt by the ease of gl. I've since tooken the plunge and wrote my own matrix/vector libs.
What I meant is, really, that although I can use gl and know it well, none of the tutorials specifically pointed out any good way of using all this knowledge to design a flexible engine. I.e one that is suitible for games, without too much mucking about.
I did it all the same, I would have just liked to have it confirmed in black and white I was doing it well
