openGL game engine.

Everything else that doesn't fall into one of the other PB categories.
RonStyle
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openGL game engine.

Post by RonStyle »

I've coded one before, but I did so without any knowledge of engine structures and general stuff like solid camera/entity funcs.(I.e like a function to point one entity at another, to transform around stuff)
so I guess I'm asking for any tutorials with gl that arn't geared to learning the language, but more towards using it to write a next-gen/modern gl game engine?

Hope that made sense ;)
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Re: openGL game engine.

Post by traumatic »

I must admit I don't really understand. The basics of 3D programming are the same no matter what language or api you use.

Anyway, do these links help?

http://nehe.gamedev.net
http://www.gamedev.net/
http://www.flipcode.com/
Good programmers don't comment their code. It was hard to write, should be hard to read.
RonStyle
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Post by RonStyle »

Heh nah, just spoilt by the ease of gl. I've since tooken the plunge and wrote my own matrix/vector libs.

What I meant is, really, that although I can use gl and know it well, none of the tutorials specifically pointed out any good way of using all this knowledge to design a flexible engine. I.e one that is suitible for games, without too much mucking about.

I did it all the same, I would have just liked to have it confirmed in black and white I was doing it well ;)
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