I wish to create my own 3d engine using gl, just wondering if/how
you use extensions in pb? (Nvidia specifically, and the obvious, like multi-texturing)
Thanks for any help

No, but you can convert the headers to PB.I've done it in C++, but I imagine PB can't load regular C++ headers?
no, they won't be native commands, you just call the dll-functions.So I grab and convert the wgExt.h and the h files for the extensions I need, convert those, and they become natural functions in PB?
don't(wipes tear away from eye, and jumps up and down on now useless VC6++ disc)