Coming back to PB after a long hiatus. Tried the following code to see how a WIndow3D would work but could not get the 3d window to open. Obviously I have missed something. Any help greatly appreciated.
If Not InitEngine3D()
MessageRequester("Error","Unable to initialise 3d Engine",#PB ...
Search found 30 matches
- Sun Mar 16, 2025 10:15 am
- Forum: Coding Questions
- Topic: How use Window3D
- Replies: 2
- Views: 237
- Wed Nov 01, 2023 1:41 am
- Forum: Mac OSX
- Topic: PB 6.03 LTS OS X 10.15
- Replies: 3
- Views: 1325
PB 6.03 LTS OS X 10.15
I tried upgrading Purebasic on my MacBook Pro (Late 2012, OS 10.15.7, i7 cpu). It kept hanging at the splash screen. Uninstalled all PB suff and reinstalled with same result. Have reverted to PB 6.03 beta 5 LTS which seems to work OK. Anyone else have a problem??
- Mon Jul 26, 2021 12:11 am
- Forum: Coding Questions
- Topic: Inbuilt Constants
- Replies: 3
- Views: 1934
Inbuilt Constants
How can I find what the inbuilt constants refer to? There does not seem to be anything in the help file apart from the #PB ones. There are lots of others . I did find the Scintilla ones on the Scintilla website but what about the #EM_ constants that refer to the editor gadget. Is there a list ...
- Thu Jul 08, 2021 7:00 am
- Forum: Coding Questions
- Topic: Scintilla Gadget Functions
- Replies: 3
- Views: 1486
Re: Scintilla Gadget Functions
Thanks for the reply. I tried your code. The new popup menu did not show when clicking on the text in the Scintilla gadget but did show when clicking outside the gadget - on the window near the buttons. Oddly, while clicking the right mouse button, I found that the default popup (with Undo, Redo ...
- Wed Jul 07, 2021 1:19 am
- Forum: Coding Questions
- Topic: Scintilla Gadget Functions
- Replies: 3
- Views: 1486
Scintilla Gadget Functions
I am working through some Scintilla tutorials and have come across a stumbling block. My current code is
Procedure zoomIn()
ScintillaSendMessage(0,#SCI_ZOOMIN,0,0) ;make larger one point per click
SetActiveGadget(0)
EndProcedure
Procedure zoomOut()
ScintillaSendMessage(0,#SCI_ZOOMOUT,0,0 ...
Procedure zoomIn()
ScintillaSendMessage(0,#SCI_ZOOMIN,0,0) ;make larger one point per click
SetActiveGadget(0)
EndProcedure
Procedure zoomOut()
ScintillaSendMessage(0,#SCI_ZOOMOUT,0,0 ...
- Mon May 11, 2020 2:34 am
- Forum: 3D Programming
- Topic: Distributing 3D dylib
- Replies: 3
- Views: 6552
Re: Distributing 3D dylib
Thanks that worked.
- Sun May 10, 2020 5:34 am
- Forum: 3D Programming
- Topic: Distributing 3D dylib
- Replies: 3
- Views: 6552
Distributing 3D dylib
Using PB5.72 x64 on MacBook OSX 10.14.5
I have compiled a 3d programme which runs OK when executed from the IDE. When I create an executable (.app) I place the Engine3D.dylib in the same directory as the app file but get an error that the 3d engine cannot be initialised. Searched the forum but could ...
I have compiled a 3d programme which runs OK when executed from the IDE. When I create an executable (.app) I place the Engine3D.dylib in the same directory as the app file but get an error that the 3d engine cannot be initialised. Searched the forum but could ...
- Tue Mar 19, 2013 10:08 am
- Forum: Announcement
- Topic: PureBasic 5.11 is out !
- Replies: 141
- Views: 51055
Re: PureBasic 5.11 is out !
Thanks................
- Wed Feb 06, 2013 9:56 am
- Forum: General Discussion
- Topic: Bitdefender False? positive
- Replies: 6
- Views: 4007
Re: Bitdefender False? positive
Thanks for all the advice. I ditched Bitdefender and am now using Avast without problems. I got Bitdefender on a great special and have used it in the past, however I think a couple of years ago I stopped using it for similar reasons. Anyway now have a two year sub to Avast so hopefully no more ...
- Mon Feb 04, 2013 9:38 pm
- Forum: General Discussion
- Topic: Bitdefender False? positive
- Replies: 6
- Views: 4007
Bitdefender False? positive
When compiling with version 5.1 b6 Bitdefender (2013) antivirus stops the process. I get a POLink error and Bitdefender states that a file ~somenumber.tmp in my AppData\Local\Temp directory is infected. Anyone else use Bitdefender? and knows how to work around this? I really did not want to exclude ...
- Tue Sep 27, 2011 2:34 am
- Forum: Announcement
- Topic: Tululoo Game Maker
- Replies: 18
- Views: 16729
Re: Tululoo Game Maker
Just to add a vote for a Mac port pleeeeeeese
Thanks
Thanks
- Sun Sep 04, 2011 1:22 am
- Forum: Coding Questions
- Topic: BriskVM Question
- Replies: 5
- Views: 1676
Re: BriskVM Question
The include file came with the purebasic code demos included in the BriskVM download. I have the full package but I assume it's probably in the demo version as well. Thing is it's supposed to be cross platform and I would like a scripting engine for purebasic that I can use on linux/windows/mac. I ...
- Sun Sep 04, 2011 1:03 am
- Forum: Coding Questions
- Topic: BriskVM Question
- Replies: 5
- Views: 1676
Re: BriskVM Question
Thanks for the reply. The code is in a purebasic include file.
[code]Global BVM_MAIN_CMD_SET_DEF_.s = BVM_InitStringConst_BVM_MAIN_CMD_SET_DEF_()
Global BVM_gMainCmdSet_.l = 0
Global BVM_gInteractiveSessionCounter.l = 0
Global BVM_TempModuleCounter.l = 0
Global **BVM_CurrentProcess.BVM_TProcess ...
[code]Global BVM_MAIN_CMD_SET_DEF_.s = BVM_InitStringConst_BVM_MAIN_CMD_SET_DEF_()
Global BVM_gMainCmdSet_.l = 0
Global BVM_gInteractiveSessionCounter.l = 0
Global BVM_TempModuleCounter.l = 0
Global **BVM_CurrentProcess.BVM_TProcess ...
- Sat Sep 03, 2011 10:36 pm
- Forum: Coding Questions
- Topic: BriskVM Question
- Replies: 5
- Views: 1676
BriskVM Question
Hi,
just getting back to Purebasic and after reading a recent thread re scripting, I tried BriskVM (purchased the licence several years ago), however compilation fails on the following line
[code] Global **BVM_CurrentProcess.BVM_TProcess [/code]
I could not find an explanation of what the ** means ...
just getting back to Purebasic and after reading a recent thread re scripting, I tried BriskVM (purchased the licence several years ago), however compilation fails on the following line
[code] Global **BVM_CurrentProcess.BVM_TProcess [/code]
I could not find an explanation of what the ** means ...
- Fri Apr 22, 2011 3:43 am
- Forum: Announcement
- Topic: deepMesh 3D Modeler
- Replies: 57
- Views: 41259
Re: deepMesh 3D Modeler
I hope that you get enough sales to reward you for your effort - I purchased!
Matthew
Matthew