Search found 30 matches

by matty47
Sun Mar 16, 2025 10:15 am
Forum: Coding Questions
Topic: How use Window3D
Replies: 2
Views: 237

How use Window3D

Coming back to PB after a long hiatus. Tried the following code to see how a WIndow3D would work but could not get the 3d window to open. Obviously I have missed something. Any help greatly appreciated.
If Not InitEngine3D()
MessageRequester("Error","Unable to initialise 3d Engine",#PB ...
by matty47
Wed Nov 01, 2023 1:41 am
Forum: Mac OSX
Topic: PB 6.03 LTS OS X 10.15
Replies: 3
Views: 1325

PB 6.03 LTS OS X 10.15

I tried upgrading Purebasic on my MacBook Pro (Late 2012, OS 10.15.7, i7 cpu). It kept hanging at the splash screen. Uninstalled all PB suff and reinstalled with same result. Have reverted to PB 6.03 beta 5 LTS which seems to work OK. Anyone else have a problem??
by matty47
Mon Jul 26, 2021 12:11 am
Forum: Coding Questions
Topic: Inbuilt Constants
Replies: 3
Views: 1934

Inbuilt Constants

How can I find what the inbuilt constants refer to? There does not seem to be anything in the help file apart from the #PB ones. There are lots of others . I did find the Scintilla ones on the Scintilla website but what about the #EM_ constants that refer to the editor gadget. Is there a list ...
by matty47
Thu Jul 08, 2021 7:00 am
Forum: Coding Questions
Topic: Scintilla Gadget Functions
Replies: 3
Views: 1486

Re: Scintilla Gadget Functions

Thanks for the reply. I tried your code. The new popup menu did not show when clicking on the text in the Scintilla gadget but did show when clicking outside the gadget - on the window near the buttons. Oddly, while clicking the right mouse button, I found that the default popup (with Undo, Redo ...
by matty47
Wed Jul 07, 2021 1:19 am
Forum: Coding Questions
Topic: Scintilla Gadget Functions
Replies: 3
Views: 1486

Scintilla Gadget Functions

I am working through some Scintilla tutorials and have come across a stumbling block. My current code is
Procedure zoomIn()
ScintillaSendMessage(0,#SCI_ZOOMIN,0,0) ;make larger one point per click
SetActiveGadget(0)
EndProcedure

Procedure zoomOut()
ScintillaSendMessage(0,#SCI_ZOOMOUT,0,0 ...
by matty47
Mon May 11, 2020 2:34 am
Forum: 3D Programming
Topic: Distributing 3D dylib
Replies: 3
Views: 6552

Re: Distributing 3D dylib

Thanks that worked.
by matty47
Sun May 10, 2020 5:34 am
Forum: 3D Programming
Topic: Distributing 3D dylib
Replies: 3
Views: 6552

Distributing 3D dylib

Using PB5.72 x64 on MacBook OSX 10.14.5
I have compiled a 3d programme which runs OK when executed from the IDE. When I create an executable (.app) I place the Engine3D.dylib in the same directory as the app file but get an error that the 3d engine cannot be initialised. Searched the forum but could ...
by matty47
Tue Mar 19, 2013 10:08 am
Forum: Announcement
Topic: PureBasic 5.11 is out !
Replies: 141
Views: 51055

Re: PureBasic 5.11 is out !

Thanks................
by matty47
Wed Feb 06, 2013 9:56 am
Forum: General Discussion
Topic: Bitdefender False? positive
Replies: 6
Views: 4007

Re: Bitdefender False? positive

Thanks for all the advice. I ditched Bitdefender and am now using Avast without problems. I got Bitdefender on a great special and have used it in the past, however I think a couple of years ago I stopped using it for similar reasons. Anyway now have a two year sub to Avast so hopefully no more ...
by matty47
Mon Feb 04, 2013 9:38 pm
Forum: General Discussion
Topic: Bitdefender False? positive
Replies: 6
Views: 4007

Bitdefender False? positive

When compiling with version 5.1 b6 Bitdefender (2013) antivirus stops the process. I get a POLink error and Bitdefender states that a file ~somenumber.tmp in my AppData\Local\Temp directory is infected. Anyone else use Bitdefender? and knows how to work around this? I really did not want to exclude ...
by matty47
Tue Sep 27, 2011 2:34 am
Forum: Announcement
Topic: Tululoo Game Maker
Replies: 18
Views: 16729

Re: Tululoo Game Maker

Just to add a vote for a Mac port pleeeeeeese
Thanks
by matty47
Sun Sep 04, 2011 1:22 am
Forum: Coding Questions
Topic: BriskVM Question
Replies: 5
Views: 1676

Re: BriskVM Question

The include file came with the purebasic code demos included in the BriskVM download. I have the full package but I assume it's probably in the demo version as well. Thing is it's supposed to be cross platform and I would like a scripting engine for purebasic that I can use on linux/windows/mac. I ...
by matty47
Sun Sep 04, 2011 1:03 am
Forum: Coding Questions
Topic: BriskVM Question
Replies: 5
Views: 1676

Re: BriskVM Question

Thanks for the reply. The code is in a purebasic include file.

[code]Global BVM_MAIN_CMD_SET_DEF_.s = BVM_InitStringConst_BVM_MAIN_CMD_SET_DEF_()

Global BVM_gMainCmdSet_.l = 0
Global BVM_gInteractiveSessionCounter.l = 0
Global BVM_TempModuleCounter.l = 0
Global **BVM_CurrentProcess.BVM_TProcess ...
by matty47
Sat Sep 03, 2011 10:36 pm
Forum: Coding Questions
Topic: BriskVM Question
Replies: 5
Views: 1676

BriskVM Question

Hi,
just getting back to Purebasic and after reading a recent thread re scripting, I tried BriskVM (purchased the licence several years ago), however compilation fails on the following line
[code] Global **BVM_CurrentProcess.BVM_TProcess [/code]
I could not find an explanation of what the ** means ...
by matty47
Fri Apr 22, 2011 3:43 am
Forum: Announcement
Topic: deepMesh 3D Modeler
Replies: 57
Views: 41259

Re: deepMesh 3D Modeler

I hope that you get enough sales to reward you for your effort - I purchased!
Matthew