I got mine looking nicer with textures, custom mouse pointer etc... but now I added a little feature to delete a panel when the middle mouse button is clicked and now I get my lovely screwed up strings again... eeeeh I'm beginning to wonder why I started this
Search found 56 matches
- Sun Aug 17, 2008 7:32 pm
- Forum: Game Programming
- Topic: Writing a GUI system
- Replies: 70
- Views: 27192
- Thu Aug 14, 2008 11:50 pm
- Forum: Game Programming
- Topic: Dynamic A* Pathfinding 3.2
- Replies: 67
- Views: 48902
- Thu Aug 14, 2008 11:07 pm
- Forum: Game Programming
- Topic: Dynamic A* Pathfinding 3.2
- Replies: 67
- Views: 48902
- Thu Aug 14, 2008 2:59 pm
- Forum: Game Programming
- Topic: Writing a GUI system
- Replies: 70
- Views: 27192
Sorry I couldn't help you in the meantime but the code just got too big to fix the problem in a hurry. Although I never got so many errors like you got before you fixed it there are still some things to iron out. Anyway, I'm glad I could help and you got where you are with your GUI now. I will fix ...
- Thu Aug 14, 2008 2:25 pm
- Forum: Game Programming
- Topic: Dynamic A* Pathfinding 3.2
- Replies: 67
- Views: 48902
- Thu Aug 14, 2008 2:19 pm
- Forum: Applications - Feedback and Discussion
- Topic: Bytessence Install Maker 5.40 - (09Jan2013) - new release
- Replies: 194
- Views: 121245
- Thu Aug 14, 2008 2:06 pm
- Forum: Game Programming
- Topic: Writing a GUI system
- Replies: 70
- Views: 27192
- Wed Aug 13, 2008 10:44 pm
- Forum: Game Programming
- Topic: Writing a GUI system
- Replies: 70
- Views: 27192
- Wed Aug 13, 2008 3:09 pm
- Forum: Game Programming
- Topic: Writing a GUI system
- Replies: 70
- Views: 27192
I never got it to crash, perhaps you should try to run a memory diagnostic tool or run the code on another system, to rule that possibility out. It's the only thing I can think of, because I couldn't get it to crash.
But just in case, you should never manipulate a linkedlist unless you're sure it ...
But just in case, you should never manipulate a linkedlist unless you're sure it ...
- Wed Aug 13, 2008 12:20 am
- Forum: Off Topic
- Topic: Any able hands out there?
- Replies: 2
- Views: 1027
- Wed Aug 13, 2008 12:10 am
- Forum: Game Programming
- Topic: Writing a GUI system
- Replies: 70
- Views: 27192
Thanks for the code FB, your system looks fantastic!
Only problem is.... I get the same error with your code as I do with mine :?
At seemingly random intervals switching from one window to the other... first time the program crashes at line 127 (DeleteElement()) when going from the controls window ...
Only problem is.... I get the same error with your code as I do with mine :?
At seemingly random intervals switching from one window to the other... first time the program crashes at line 127 (DeleteElement()) when going from the controls window ...
- Mon Aug 11, 2008 3:08 pm
- Forum: Game Programming
- Topic: Writing a GUI system
- Replies: 70
- Views: 27192
Wow, thanks FB! Looks like pretty much everything is covered in there :D What you've got here isn't very different from mine, but yours is much more logical... There are areas of my code that I've got to put into procedures yet, but I'm realy looking forward to going through this and incorporating ...
- Sun Aug 10, 2008 2:50 pm
- Forum: Off Topic
- Topic: Some "I need a Procedure"-Board?
- Replies: 11
- Views: 2106
- Sun Aug 10, 2008 2:48 pm
- Forum: Tricks 'n' Tips
- Topic: Detect Frequency with FFT
- Replies: 5
- Views: 3138