Search found 29 matches

by Padraig
Wed Jan 04, 2023 10:36 am
Forum: Announcement
Topic: [GAME] Santaban - A Christmas-themed Sokoban clone
Replies: 36
Views: 5712

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Well done Peter! I admire your persistence playing it from start to finish in such a short period of time, obviously without any cheating. You have my respect! At the moment you are probably the first person on this planet who has finished Santaban. :)

@ChrisR: Thanks! :) Frankly, I am glad that I ...
by Padraig
Tue Jan 03, 2023 12:02 pm
Forum: Announcement
Topic: [GAME] Santaban - A Christmas-themed Sokoban clone
Replies: 36
Views: 5712

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Hi Peter,

Thanks for the additional feedback.

How can the green-framed packages be moved without getting stuck?

After reviewing, this is not possible :( The level layout is identical to the ZX Spectrum version of Sokoban. To solve the level there, you actually have to move the right box to the ...
by Padraig
Thu Dec 29, 2022 6:31 pm
Forum: Announcement
Topic: [GAME] Santaban - A Christmas-themed Sokoban clone
Replies: 36
Views: 5712

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Thanks Peter.

The collision detection in level 29 is correct, but the obstacle wasn't visible, i.e. I simply forgot to put something there. Meh. :oops:

I just reviewed the remaining levels from level 29 onwards with tile highlighting on and also found another missing obstacle in level 36. Both ...
by Padraig
Wed Dec 28, 2022 3:06 pm
Forum: Announcement
Topic: [GAME] Santaban - A Christmas-themed Sokoban clone
Replies: 36
Views: 5712

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Crap, you are right, that ice block was not supposed to be there. Well spotted and sorry! Guess I should have hired you for play testing before the release. ;) I fixed quite some errors myself, but this one slipped my eye. :oops:

Anyway, the error has been fixed now. An updated version is ...
by Padraig
Tue Dec 27, 2022 7:39 pm
Forum: Announcement
Topic: [GAME] Santaban - A Christmas-themed Sokoban clone
Replies: 36
Views: 5712

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

@Peter: Thanks mate, glad you like it. :)

How are the levels or moves created, automatically or manually?

I created every level manually in Tiled. I've used box positions of existing Sokoban levels though, as I didn't have enough time to design and playtest any self-made positions. I started ...
by Padraig
Tue Dec 27, 2022 5:36 pm
Forum: Announcement
Topic: [GAME] Santaban - A Christmas-themed Sokoban clone
Replies: 36
Views: 5712

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Heh, thanks a lot, also for the positive feedback! :) Looking forward to a screenshot of level 50 complete! :wink:
by Padraig
Mon Dec 26, 2022 10:34 am
Forum: Announcement
Topic: [GAME] Santaban - A Christmas-themed Sokoban clone
Replies: 36
Views: 5712

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Thanks Mijikai!

And many thanks to all others who took a look. Downloads reached a whopping 39 over the last days with most visitors coming from this forum. :)
by Padraig
Fri Dec 23, 2022 6:39 pm
Forum: Announcement
Topic: [GAME] Santaban - A Christmas-themed Sokoban clone
Replies: 36
Views: 5712

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Thank you very much guys :)

Any chance to have a MacOS version ?

It uses OS specific functions (for resizing the window, adding a custom font etc.) and I also highly doubt that it would just compile or run without any further adjustments and erros respectively, even if those functions have been ...
by Padraig
Fri Dec 23, 2022 1:16 pm
Forum: Announcement
Topic: [GAME] Santaban - A Christmas-themed Sokoban clone
Replies: 36
Views: 5712

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

No worries, I worked in tech support, I'm used to people not reading instructions. :)

Maybe it would be interesting to set the default window mode?

Well, it's a retro game and in my book retro means full screen, that's why I made that the default mode. If you want to start in windowed mode just ...
by Padraig
Fri Dec 23, 2022 11:13 am
Forum: Announcement
Topic: [GAME] Santaban - A Christmas-themed Sokoban clone
Replies: 36
Views: 5712

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Hehe, thank you. :)

You can press F11 to toggle windowed mode at any time and then resize the window to whatever size fits best for your screen. You can also pass "-win" as a command line parameter to have it start directly in windowed mode. It's probably best to create a shortcut for that then.
by Padraig
Fri Dec 23, 2022 9:30 am
Forum: Announcement
Topic: [GAME] Santaban - A Christmas-themed Sokoban clone
Replies: 36
Views: 5712

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Thanks a lot for the kind feedback guys, it really makes me happy that you all like it! :D
by Padraig
Thu Dec 22, 2022 4:56 pm
Forum: Announcement
Topic: [GAME] Santaban - A Christmas-themed Sokoban clone
Replies: 36
Views: 5712

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Thanks Bitblazer! :)

@Jeromyal: The game wasn't designed with mouse control in mind at any point. Therefore I won't be able to easily add it at the moment, mainly due to lack of time, sorry! I will consider it for an update though, should there be one. :wink:
by Padraig
Thu Dec 22, 2022 11:36 am
Forum: Announcement
Topic: [GAME] Santaban - A Christmas-themed Sokoban clone
Replies: 36
Views: 5712

[GAME] Santaban - A Christmas-themed Sokoban clone

Ho ho ho guys!

I released a small Sokoban clone in a Christmas setting coded in Purebasic the other day in case anyone wants to have look. It features 50 levels of pressie shoving fun accompanied by some nice Christmas tunes. :wink:

It is available as a 100% free download on itch.io: https ...
by Padraig
Thu Aug 04, 2016 2:08 pm
Forum: Coding Questions
Topic: noob since years :)
Replies: 9
Views: 3012

Re: noob since years :)

You should consider having a look at the Purebasic section of http://www.dbfinteractive.com/. There are quite a few PB source codes for oldschool demo effects available. :wink:

Good luck in the compo!

Pad