Search found 11 matches

by Cyan
Sat Jan 06, 2007 3:18 pm
Forum: Game Programming
Topic: Dreamotion3d (and PhysX) continuation...
Replies: 140
Views: 93002

tmyke wrote:DM3D is only an graphic engine, therefore to make sound, it will be necessary to do with PB . ;)
All right, I shall use FMOD ;)
by Cyan
Sat Jan 06, 2007 1:57 pm
Forum: Game Programming
Topic: Dreamotion3d (and PhysX) continuation...
Replies: 140
Views: 93002

2tmyke
Hello!
Whether there will be a support of 2D and 3D sounds?
by Cyan
Tue Jan 02, 2007 11:03 am
Forum: Game Programming
Topic: Dreamotion3d (and PhysX) continuation...
Replies: 140
Views: 93002

if you want absolute coordinate, use PickedX()/PickedY()/PickedZ() like this:
Ah, simply I thought that PickedX(Y)(Z) only for terrain :D
Many thanks!
by Cyan
Tue Jan 02, 2007 5:54 am
Forum: Game Programming
Topic: Dreamotion3d (and PhysX) continuation...
Replies: 140
Views: 93002

There A were a bug, Re-load the module here (just DLL and lib) and test again
Thanks, now is working.
But sorry for my persistence - DM_PickedU(V) returns local coordinates of picked triangle? I thought that global coordinates :(
by Cyan
Mon Jan 01, 2007 8:30 pm
Forum: Game Programming
Topic: Dreamotion3d (and PhysX) continuation...
Replies: 140
Views: 93002

Cone = Pyramide ?!?!
Поставь 4 сегмента и будет тебе пирамида :)
DM_CreateCone(4)

2tmyke
DM_PickedU(V) and DM_PickedDistance not working(return zero) in Beta2 too :(
by Cyan
Mon Jan 01, 2007 11:52 am
Forum: Game Programming
Topic: Dreamotion3d (and PhysX) continuation...
Replies: 140
Views: 93002

tmyke
Hello! Could you add such function as DM_PickedSurface()? Please, this function is very necessary for system of materials (glass, wood, concrete in FPS)
PS
By the way - functions DM_PickedU(V) causes linked error :(

POLINK: error: Unresolved external symbol '_DM_PickedU'
POLINK: error ...
by Cyan
Sat Oct 28, 2006 4:23 am
Forum: Game Programming
Topic: Dreamotion3d (and PhysX) continuation...
Replies: 140
Views: 93002

U/V is Barycentric hit coordinates (not texture coordinate), compared to the selected Face the Entity.
With this parameters, you can find the position Pick in the Entity.

With U/V i find the position 'Pick' to X and Y coord's and with DM_PickedDistance i find Z coord's?
Ex:

If DM_CameraPick ...
by Cyan
Fri Oct 27, 2006 12:13 pm
Forum: Game Programming
Topic: Dreamotion3d (and PhysX) continuation...
Replies: 140
Views: 93002

instruction add like DM_PickedU() and DM_PickedV() ?
Get of texture coord's? It would be cool!
But
DM_MeshPickedX()
DM_MeshPickedY()
DM_MeshPickedZ()
add like too.
For example - position the particle emiter for various effects (blood, sparks and etc)
by Cyan
Fri Oct 27, 2006 10:59 am
Forum: Game Programming
Topic: Dreamotion3d (and PhysX) continuation...
Replies: 140
Views: 93002

Iif you want the co-ordinates on the model 'picked', the function DM_PickedTriangle()
it's a good alternative.
For example, how to be with a decals if I do'nt know coord's of 'Pick'?
These functions are very necessary, add them please.
by Cyan
Fri Oct 27, 2006 8:55 am
Forum: Game Programming
Topic: Dreamotion3d (and PhysX) continuation...
Replies: 140
Views: 93002

tmyke
Comment apprendre les coordonnées DM_CameraPick() sur les modèles?
DM_PickedXYZ() seulement pour la Terrain?
:D
by Cyan
Tue Oct 24, 2006 1:04 pm
Forum: Game Programming
Topic: My first Game in PureBasic
Replies: 30
Views: 9449

Nice!
PS
Sorry only SoundTip.dll in Russion Sound
May be Russian? :wink: