Dreamotion3d (and PhysX) continuation...
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DM3D is only an graphic engine, therefore to make sound, it will be necessary to do with PB . 
For the 2D, there are of them already certain numbers functions (sprite2D, stud, line, etc…) like in the '13-3D2D' sample in the package...
Shadows in some weeks...
@Chrono Syndrome, i work on your problem, but I don"t acces one 'VIA/S3G UniChrome Pro IGP'
for my tests...

For the 2D, there are of them already certain numbers functions (sprite2D, stud, line, etc…) like in the '13-3D2D' sample in the package...
Shadows in some weeks...
@Chrono Syndrome, i work on your problem, but I don"t acces one 'VIA/S3G UniChrome Pro IGP'
for my tests...

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Yeah, but Blitz3D has also:For the 2D, there are of them already certain numbers functions (sprite2D, stud, line, etc…) like in the '13-3D2D' sample in the package...
Viewport
Origin
ReadPixel
WritePixel
CopyRect
Scanline
SaveBuffer
LoadBuffer
TileImage
DrawImageRect
...and some more 2D commands

Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
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nah the task simply "vaporized" itself with an illegall instuction call ..Hmm... Your PC has been crashed like my (with rebooting) ?
@Tmyke
Thx !! Do you plan to only support DX based platforms or is there an OGL wrapper planned for the future ( eg. to support unix platforms ) ?
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone!
"
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone!

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