Search found 39 matches

by Searhin
Wed Aug 17, 2005 8:12 pm
Forum: Announcement
Topic: Ogre 1.0.3 Beta available for testing
Replies: 157
Views: 63192

Wow, thank you for the OGRE update! Great! :P

That's exactly what I needed - I'm about to learn the 3D stuff. Currently fiddling with Milkshape3D... :?

However, there is some very... *strange* behavior with my 3D demo project. I'll try to find out the cause.
by Searhin
Wed Aug 17, 2005 8:03 pm
Forum: Announcement
Topic: PureBasic 3.94 for Windows released
Replies: 67
Views: 23841

Thanx for the update!! Guess it will be a long evening toying with the new debugger ;-)

Fred, please don't forget to eat, drink & sleep sometimes
by Searhin
Fri Aug 05, 2005 2:06 pm
Forum: Coding Questions
Topic: LoadTexture(ImageID()) ?
Replies: 4
Views: 1788

Wow! Thanx again Fred. I'm flattered :wink:

Now it works w/o problems and it's soo much simpler than I thought possible :oops:
Before, I draw pixel by pixel with the color extracted from the image in memory... Well, at least it worked, too. But then I came across a strange behavior:
Plot(x,y,RGB ...
by Searhin
Fri Aug 05, 2005 11:51 am
Forum: Coding Questions
Topic: LoadTexture(ImageID()) ?
Replies: 4
Views: 1788

Thanks Fred for the quick reply! :D

I have tried the approach you propose without success. However, I got an error message with the Point() command (which I used to read the color value of the CatchImage()'ed image), not with the Texture/Draw related stuff.

I will try again when I'm home. Perhaps ...
by Searhin
Fri Aug 05, 2005 10:05 am
Forum: Coding Questions
Topic: LoadTexture(ImageID()) ?
Replies: 4
Views: 1788

LoadTexture(ImageID()) ?

Hi all :D

is it possible to integrate a texture file in the exe?

Images can be integrated via CatchImage(), but the LoadTexture() command requires a string$ parameter and cannot use UseImage().l/ImageID().l as a texture source.

Any idea :?:


PS: i'm sorry if this was discussed before, but i ...
by Searhin
Sun May 16, 2004 9:39 am
Forum: Announcement
Topic: survival guide / primer
Replies: 44
Views: 11818

@blueznl

Just read your latest chapter.

Note: in your part on enumeration (ch 4.8) you write the first element would get the number 1, but actually it is 0.

Keep up your great work! :D
by Searhin
Sun May 09, 2004 7:52 pm
Forum: Coding Questions
Topic: Custom color in TreeGadget
Replies: 6
Views: 2358

Great! :D

Just what I needed. You are the man!

Still one follow-up: :wink:
what does the "ImageList_Duplicate_" mean? I did not find it in the Win32 reference.
by Searhin
Sun May 09, 2004 3:56 pm
Forum: Coding Questions
Topic: Custom color in TreeGadget
Replies: 6
Views: 2358

fweil,

your code works fine, but i need to set the colors for TreeGadgets..
(i used the LVM constants for a tree as I saw this on the forum some time ago)

but thank you anyway!
by Searhin
Sat May 08, 2004 4:18 pm
Forum: Announcement
Topic: survival guide / primer
Replies: 44
Views: 11818

Very nice work blueznl - and useful too :P

Well, you wrote you welcome reports of mistakes: the only mistakes i found were some typos and I read almost all :wink:

"a computer and accesso i ries (pretty obvious isn't it)"
"PureBab is c :-)"
"Variables are always local to the procedure they are ...
by Searhin
Sat May 08, 2004 3:40 pm
Forum: Coding Questions
Topic: Custom color in TreeGadget
Replies: 6
Views: 2358

Custom color in TreeGadget

Hi there,

aren't the following messages supposed to change the color in TreeGadgets?

SendMessage_(GadgetID(tree),#LVM_SETBKCOLOR,0,color)
SendMessage_(GadgetID(tree),#LVM_SETTEXTCOLOR,0,color)

This was shown in several posts in this forums some time ago and it seemed to work... Now, in my codes ...
by Searhin
Tue Aug 19, 2003 12:29 pm
Forum: Feature Requests and Wishlists
Topic: Directed input and output
Replies: 4
Views: 1915

@ PB (UseFile)

true, but it would be much more simpler (and user-friendly) if you could specify the active file in Read/Write commands.

Now, it can get very confusing if you have to read from different files. Say, you have a file containing a large database and several files with pointers to data ...
by Searhin
Tue Aug 19, 2003 12:12 pm
Forum: Feature Requests and Wishlists
Topic: PureBasic Roadmap...
Replies: 3
Views: 1766

@Inner

i'm not sure about that. It may also result in more people buying PB, because they can see features which are still missing are under development. Such a roadmap would be more an advertisement aimed at future PB customers than a help for competitors, i think. After all, many of the future ...
by Searhin
Tue Jul 29, 2003 11:27 am
Forum: Feature Requests and Wishlists
Topic: Extended StringGadget
Replies: 2
Views: 1606

Hi,

(1) i think the "Length" parameter is a good idea. Would be very helpful as a built-in.

(2) Don't we already have a decimal flag (#PB_String_Numeric or something - can't check it right now)? Doesn't it support the decimal point?
by Searhin
Sun Jul 27, 2003 1:30 pm
Forum: Game Programming
Topic: PureBasic Game Tutorials???
Replies: 52
Views: 23004

@ hypervox

Thanx again for your great work :D

finally found the time to check out your latest tutorial - and learnt to handle sprites (never done before, always boring app's :wink: ).

btw: is the "fps" offset in the Player structure for use in a later tutorial? you wrote "because our sprite ...
by Searhin
Tue Jul 22, 2003 11:03 am
Forum: Announcement
Topic: MotionBlur Demo
Replies: 7
Views: 4061

i love your example. (works on NT 4.0, too)

how about the source code? can you post it somewhere? or do you plan to sell it for the best bid?