Search found 149 matches
- Thu Jun 28, 2007 3:40 pm
- Forum: Game Programming
- Topic: Whatcha working on?
- Replies: 44
- Views: 14111
I could tell you but then I'd have to kill all of you. My travel budget just doesn't stretch that far. :) Something involving the (from what I've read so far on this forum - not that it matters, use what ever SDk etc. that floats your boat) much maligned Blitz3D SDK combined with PureBASIC. I was ...
- Thu Jun 21, 2007 11:46 am
- Forum: Game Programming
- Topic: 3D game engines available for PB
- Replies: 26
- Views: 12727
I'm giving Blitz3D SDK + PureBASIC a go. I was going to use C, but the PB interface for Blitz3D SDK seems to (mostly) work well and I have missed using PB. I've been away in Blitz3D land for a while. Well, in between getting sucked into MMO's that is. :)
I just don't like Ogre, or most of the other ...
I just don't like Ogre, or most of the other ...
- Tue Jan 09, 2007 8:39 am
- Forum: General Discussion
- Topic: PureCrypt: Anyone using this library please read!
- Replies: 11
- Views: 23274
- Sun Jan 07, 2007 11:25 am
- Forum: General Discussion
- Topic: PureCrypt: Anyone using this library please read!
- Replies: 11
- Views: 23274
- Sun Jan 07, 2007 5:52 am
- Forum: Coding Questions
- Topic: random function
- Replies: 8
- Views: 2313
You may want to check out this well known website which deals with RNGs:
http://random.mat.sbg.ac.at/generators/
One of the best known algorithms is the Mersenne Twister:
http://www.math.sci.hiroshima-u.ac.jp/% ... 937ar.html
http://random.mat.sbg.ac.at/generators/
One of the best known algorithms is the Mersenne Twister:
http://www.math.sci.hiroshima-u.ac.jp/% ... 937ar.html
- Tue Mar 21, 2006 12:59 am
- Forum: Announcement
- Topic: Attention newcomers to Purebasic! Read This!
- Replies: 14
- Views: 9905
- Sun Mar 12, 2006 4:32 pm
- Forum: Game Programming
- Topic: Saucer - PB4 Game test
- Replies: 38
- Views: 14966
- Fri Mar 10, 2006 10:51 am
- Forum: General Discussion
- Topic: My 2d particle library! Updated
- Replies: 30
- Views: 8925
- Sun Mar 05, 2006 6:19 am
- Forum: Game Programming
- Topic: Which Tracker to use
- Replies: 25
- Views: 8824
- Sun Feb 26, 2006 8:23 am
- Forum: General Discussion
- Topic: PB4 - Just an idea for final release
- Replies: 15
- Views: 3682
- Sat Feb 25, 2006 10:15 pm
- Forum: Announcement
- Topic: PureBasic 4.00 - Beta 4
- Replies: 37
- Views: 11318
- Fri Feb 24, 2006 5:27 am
- Forum: Announcement
- Topic: [small demo] Paralax Scrolling with PureBasic
- Replies: 17
- Views: 8179
- Thu Feb 23, 2006 10:50 am
- Forum: Announcement
- Topic: [small demo] Paralax Scrolling with PureBasic
- Replies: 17
- Views: 8179
- Wed Feb 22, 2006 6:12 am
- Forum: Announcement
- Topic: Uridium32k - game in 32.718 Bytes :D
- Replies: 13
- Views: 4181
- Tue Feb 21, 2006 4:53 am
- Forum: Coding Questions
- Topic: Playing .wav file
- Replies: 5
- Views: 1974
I had a similar problem occur when I tried to play a sound that was less than 1k in size. :) However in that case it seemed to be a problem with the library as I added some blank space to take it to over 1k, saved exact same file type and it worked fine. I get the feeling the PureBASIC sound library ...