Search found 60 matches
- Fri Oct 10, 2025 3:59 pm
- Forum: Feature Requests and Wishlists
- Topic: New Shadowing System For PureBasic
- Replies: 2
- Views: 523
Re: New Shadowing System For PureBasic
Thanks Shadoko, I'll take a closer look.
- Fri Oct 10, 2025 9:56 am
- Forum: Feature Requests and Wishlists
- Topic: New Shadowing System For PureBasic
- Replies: 2
- Views: 523
New Shadowing System For PureBasic
I think now that stencil shadows became super slow with the newer Ogre engines, this is the perfect time to discover what other/new shadowing system Ogre has that is just waiting for us to take in to PureBasic.
- Sat Sep 27, 2025 5:31 am
- Forum: Announcement
- Topic: PureBasic 6.30 beta 4 is ready !
- Replies: 105
- Views: 17395
Re: PureBasic 6.30 beta 2 is ready !
Thank you Fred!
Talking about the 3D side of things...
Why not add other shadowing modes to the current ones? I'm pretty sure the texture shadow got some updates. It would be super awesome.
Talking about the 3D side of things...
Why not add other shadowing modes to the current ones? I'm pretty sure the texture shadow got some updates. It would be super awesome.
- Thu May 22, 2025 5:04 pm
- Forum: General Discussion
- Topic: Can't access this forum outside EU
- Replies: 32
- Views: 3948
Re: Can't access this forum outside EU
Using Win8 with Chrome browser version 109.0.5414.168
I can access everything but the PureBasic forum. I'm doing banking, discord, eBay, Amazon, YouTube etc. on the same machine without any problem. But can't access the PureBasic forum.
I can access everything but the PureBasic forum. I'm doing banking, discord, eBay, Amazon, YouTube etc. on the same machine without any problem. But can't access the PureBasic forum.
- Sat Apr 05, 2025 4:25 pm
- Forum: Bugs - 3D Engine
- Topic: Slowdown similar that happened with PBv5.60...
- Replies: 2
- Views: 2077
Re: Slowdown similar that happened with PBv5.60...
Interesting. Thanks for the quick reply Fred.
- Sat Apr 05, 2025 8:12 am
- Forum: Bugs - 3D Engine
- Topic: Slowdown similar that happened with PBv5.60...
- Replies: 2
- Views: 2077
Slowdown similar that happened with PBv5.60...
I'm experiencing a very similar slowdown that happened in PureBasic v5.60 and later was fixed for 5.70. Please run the "Tank" example and bump up the number of boxes. PureBasic v6.12 runs perfect, but v6.20 and now 6.21 beta4 are both several times slower.
- Mon Apr 22, 2024 10:30 am
- Forum: 3D Programming
- Topic: Current version of Ogre3D
- Replies: 6
- Views: 1757
Re: Current version of Ogre3D
Yeah...it happened a few times that the docs didn't follow every change. That's why it would be great if either Fred or Prof Shadoko could confirm that it's still 1.8.2 ?
Thanks.
Thanks.
- Fri Apr 19, 2024 1:10 pm
- Forum: 3D Programming
- Topic: Current version of Ogre3D
- Replies: 6
- Views: 1757
Current version of Ogre3D
What is the current version/versions of Ogre3D used with the current version of PureBasic?
Thanks.
Thanks.
- Sun Feb 19, 2023 8:08 pm
- Forum: General Discussion
- Topic: What's going on with the 3D Engine?
- Replies: 10
- Views: 2209
What's going on with the 3D Engine?
Hey PureBasic team, Just wondering if there is any plan with PB Ogre3D? The last comment from Pf Shadoko is from 2022 July...and there are quite a few issues with the engine as it is in v6. Stability is most important. Can't do much with anything that is good on paper but not working correctly. And ...
- Fri Aug 19, 2022 5:18 am
- Forum: 3D Programming
- Topic: PB 6.00 shadows
- Replies: 5
- Views: 2095
Re: PB 6.00 shadows
You set your shadow distance to 100 so no shadow for objects that are further away from the camera. Try to increase this number first. There is also a WorldShadows.pb example in the Examples\3D folder. That is a working code so it's worth studying.
- Fri Aug 19, 2022 4:56 am
- Forum: 3D Programming
- Topic: This works with OpenGL but not Directx9
- Replies: 8
- Views: 1709
Re: This works with OpenGL but not Directx9
You really should post a code that produces "the bug" you're experiencing. Here using PBv6 x86 DrawText() is working with a scene with terrain using DirectX9. Make sure you set SpriteOutput() and NOT ScreenOutput() for StartDrawing(), also make sure you display the sprite after RenderWorld() but ...
- Tue Aug 02, 2022 9:04 am
- Forum: 3D Programming
- Topic: How to turn in a sd terrain.
- Replies: 16
- Views: 3717
Re: How to turn in a sd terrain.
What Caronte3D says is that use MoveEntity with mode "absolute" and value "local" like this:
MoveEntity(1,0,0,z,#PB_Absolute|#PB_Local).
Check the help file it's all there at MoveEntity.
MoveEntity(1,0,0,z,#PB_Absolute|#PB_Local).
Check the help file it's all there at MoveEntity.
- Sun Jul 17, 2022 12:29 am
- Forum: Coding Questions
- Topic: PureBasic 6.00 - Terrain broken?
- Replies: 7
- Views: 1339
Re: PureBasic 6.00 - Terrain broken?
Terrain (and maybe other stuff) is not yet fully working with OpenGL. Because of this Ogre's directx9 renderer is still available. Check Fred's reply.
https://www.purebasic.fr/english/viewtopic.php?t=79303
https://www.purebasic.fr/english/viewtopic.php?t=79303
- Wed Jun 08, 2022 7:55 pm
- Forum: Feature Requests and Wishlists
- Topic: Water in Engine3D
- Replies: 0
- Views: 812
Water in Engine3D
If the PureBasic team is in a clean up phase you guys might consider to ditch the water system since the PB implementation of Hydrax is pretty useless in it's current form and it's not supported by it's creator anyway. Not sure if it adds any real value.
- Wed Jun 08, 2022 5:12 pm
- Forum: 3D Programming
- Topic: Please confirm! Terrain is not visible+Render to texture issues...v6 beta9 -Windows-
- Replies: 1
- Views: 1030
Please confirm! Terrain is not visible+Render to texture issues...v6 beta9 -Windows-
Terrain is not rendered in the terrain examples. Also AttachEntityObject3.pb and CheckObjectVisibility2.pb examples don't show render to texture on billboard.