Search found 60 matches

by Krix
Fri Oct 10, 2025 3:59 pm
Forum: Feature Requests and Wishlists
Topic: New Shadowing System For PureBasic
Replies: 2
Views: 523

Re: New Shadowing System For PureBasic

Thanks Shadoko, I'll take a closer look.
by Krix
Fri Oct 10, 2025 9:56 am
Forum: Feature Requests and Wishlists
Topic: New Shadowing System For PureBasic
Replies: 2
Views: 523

New Shadowing System For PureBasic

I think now that stencil shadows became super slow with the newer Ogre engines, this is the perfect time to discover what other/new shadowing system Ogre has that is just waiting for us to take in to PureBasic.
by Krix
Sat Sep 27, 2025 5:31 am
Forum: Announcement
Topic: PureBasic 6.30 beta 4 is ready !
Replies: 105
Views: 17395

Re: PureBasic 6.30 beta 2 is ready !

Thank you Fred!

Talking about the 3D side of things...

Why not add other shadowing modes to the current ones? I'm pretty sure the texture shadow got some updates. It would be super awesome.
by Krix
Thu May 22, 2025 5:04 pm
Forum: General Discussion
Topic: Can't access this forum outside EU
Replies: 32
Views: 3948

Re: Can't access this forum outside EU

Using Win8 with Chrome browser version 109.0.5414.168

I can access everything but the PureBasic forum. I'm doing banking, discord, eBay, Amazon, YouTube etc. on the same machine without any problem. But can't access the PureBasic forum.
by Krix
Sat Apr 05, 2025 4:25 pm
Forum: Bugs - 3D Engine
Topic: Slowdown similar that happened with PBv5.60...
Replies: 2
Views: 2077

Re: Slowdown similar that happened with PBv5.60...

Interesting. Thanks for the quick reply Fred.
by Krix
Sat Apr 05, 2025 8:12 am
Forum: Bugs - 3D Engine
Topic: Slowdown similar that happened with PBv5.60...
Replies: 2
Views: 2077

Slowdown similar that happened with PBv5.60...

I'm experiencing a very similar slowdown that happened in PureBasic v5.60 and later was fixed for 5.70. Please run the "Tank" example and bump up the number of boxes. PureBasic v6.12 runs perfect, but v6.20 and now 6.21 beta4 are both several times slower.
by Krix
Mon Apr 22, 2024 10:30 am
Forum: 3D Programming
Topic: Current version of Ogre3D
Replies: 6
Views: 1757

Re: Current version of Ogre3D

Yeah...it happened a few times that the docs didn't follow every change. That's why it would be great if either Fred or Prof Shadoko could confirm that it's still 1.8.2 ?

Thanks.
by Krix
Fri Apr 19, 2024 1:10 pm
Forum: 3D Programming
Topic: Current version of Ogre3D
Replies: 6
Views: 1757

Current version of Ogre3D

What is the current version/versions of Ogre3D used with the current version of PureBasic?

Thanks.
by Krix
Sun Feb 19, 2023 8:08 pm
Forum: General Discussion
Topic: What's going on with the 3D Engine?
Replies: 10
Views: 2209

What's going on with the 3D Engine?

Hey PureBasic team, Just wondering if there is any plan with PB Ogre3D? The last comment from Pf Shadoko is from 2022 July...and there are quite a few issues with the engine as it is in v6. Stability is most important. Can't do much with anything that is good on paper but not working correctly. And ...
by Krix
Fri Aug 19, 2022 5:18 am
Forum: 3D Programming
Topic: PB 6.00 shadows
Replies: 5
Views: 2095

Re: PB 6.00 shadows

You set your shadow distance to 100 so no shadow for objects that are further away from the camera. Try to increase this number first. There is also a WorldShadows.pb example in the Examples\3D folder. That is a working code so it's worth studying.
by Krix
Fri Aug 19, 2022 4:56 am
Forum: 3D Programming
Topic: This works with OpenGL but not Directx9
Replies: 8
Views: 1709

Re: This works with OpenGL but not Directx9

You really should post a code that produces "the bug" you're experiencing. Here using PBv6 x86 DrawText() is working with a scene with terrain using DirectX9. Make sure you set SpriteOutput() and NOT ScreenOutput() for StartDrawing(), also make sure you display the sprite after RenderWorld() but ...
by Krix
Tue Aug 02, 2022 9:04 am
Forum: 3D Programming
Topic: How to turn in a sd terrain.
Replies: 16
Views: 3717

Re: How to turn in a sd terrain.

What Caronte3D says is that use MoveEntity with mode "absolute" and value "local" like this:

MoveEntity(1,0,0,z,#PB_Absolute|#PB_Local).

Check the help file it's all there at MoveEntity.
by Krix
Sun Jul 17, 2022 12:29 am
Forum: Coding Questions
Topic: PureBasic 6.00 - Terrain broken?
Replies: 7
Views: 1339

Re: PureBasic 6.00 - Terrain broken?

Terrain (and maybe other stuff) is not yet fully working with OpenGL. Because of this Ogre's directx9 renderer is still available. Check Fred's reply.

https://www.purebasic.fr/english/viewtopic.php?t=79303
by Krix
Wed Jun 08, 2022 7:55 pm
Forum: Feature Requests and Wishlists
Topic: Water in Engine3D
Replies: 0
Views: 812

Water in Engine3D

If the PureBasic team is in a clean up phase you guys might consider to ditch the water system since the PB implementation of Hydrax is pretty useless in it's current form and it's not supported by it's creator anyway. Not sure if it adds any real value.
by Krix
Wed Jun 08, 2022 5:12 pm
Forum: 3D Programming
Topic: Please confirm! Terrain is not visible+Render to texture issues...v6 beta9 -Windows-
Replies: 1
Views: 1030

Please confirm! Terrain is not visible+Render to texture issues...v6 beta9 -Windows-

Terrain is not rendered in the terrain examples. Also AttachEntityObject3.pb and CheckObjectVisibility2.pb examples don't show render to texture on billboard.